upcoming games of 2009 [lots of games]

Discussion in 'iTunes App Store Games & Apps' started by gsr101, Jan 2, 2009.

  1. gsr101

    gsr101 New Member

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    OK
    if u can not see the videos or pic for the games
    view this topic:

    http://www.modmyi.com/forums/apple-...coming-games-2009-alot-games.html#post3002761

    Im going to start a thread for all new games coming out in 09(and some from 08):
    Please feel free to addon:

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    MOST OF THESE WILL BE OUT SOON SO DONT ASK FOR RELEASE DATES IF THEY ARE NOT MENTIONED.Thank you.

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    1)SIMS 3
    2)NFS undercover
    3)METAL GEAR SOLID TOUCH
    4)DDR(dance dance revolution)
    5)SPiN Lite 3D [now in appstore]
    6)Silent Hill [OUT NOW]
    7)EDGE
    8)SPACE NINJA [out now]
    9)Equilibrio
    10) Rebel Onslaught
    11)Roloando 2 (rumor)
    12)BOUNCE ON [out now]
    13)ALIEN MANGLE [out on appstore]
    14)THE CREEPS [out now]
    15)Slotz Racer
    16)HILL BILLY
    17)Bobby Carrot Forever
    18)Prehistoric Adventure ‘Secret of the Lost Cavern’
    19)7 Cities TD [out now]
    20) SIMCITY [out now]
    21)Hydro tilt [out now]
    22)LegoBatman:Gotham City [out now][this is diff. from the consol version]
    23)Radio FLARE [out now]
    24)Kamicrazy [out now]
    25)Kerosen 3D
    26)Platypus [out]
    27)Monopoly [out]
    28)Low Grav Racer [out now]
    29)ELF run [out]
    30)SPACE Tripper
    31)CAR JACK STREETS [GTA 2 like game]
    32)Zombie Drive
    33)DragonSword:Legend of Kroll[Jap version of KROLL but newstuff]
    34)Payback [GTA STYLE GAME THAT I CANT WAIT FOR!!!]
    35)GTA: China Town Wars [not sure it will be out but i think so]
    36)BioShock [yes its real]
    37)LEGO Indiana Jones
    38)Re-Volt
    39)Underworld
    40)Trismology
    41)Froger
    42)myst
    43)Lemonade Tycoon
    44)EA Mini Golf
    45)Tiger woods PGA tour 09
    46)RedShift the quest

    MORE COMING SOON!

    NOW FOR THE INFO:

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    1) SIMS 3: Cant much info about this game yet>


    2) Need For Speed: Undercover Iphone


    Tilt controls were the only play option in our early demo, but we're hopeful the final version of Need for Speed: Undercover will include a touch-screen option for more accurate controls. Click the image above to check out all Need for Speed: Undercover screens.



    3)Metal Gear Solid Touch


    The game, scheduled for release in March 2009, is being developed for the iPhone and iPod Touch. Accordingly, the title be touch-screen based.Initial indications are that Solid Touch will focus on the characters and narrative from Metal Gear solid 4: Guns of the Patriots. Eight levels will initially be available in the game, with more stages to be optionally added via download at a later date. The game will also allow players to gather points to unlock images and wallpapers from the series.
    The announcement is quite possibly Apple’s biggest coup yet in regards to its collection iPhone software, which has so far not been able to allure the core gamer market with its scattering of casual titles.On top of MGST, Konami has also announced that Dance Dance Revolution, Silent Hill The Escape, and Frogger will be coming to the iPhone later this month.

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    4)DANCE DANCE REVOLUTION [DDR]


    version of DDR certainly makes the most sense, even if tapping a screen with your fingers can't really match the experience of a full-out dance pad. And Silent Hill is just more evidence that, if properly executed, the platform could gain the street cred from hardcore mobile gamers (well, if pinch/tap kills will ever be seen as hardcore). As for Frogger, hell, I'll play it. While Metal Gear is confirmed for a Spring 2009 release, the others are just promised to show some time "soon."

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    5) SPIN LITE 3D[out now]
    Finnish developer Secret Exit has just released SPiN Lite [App Store], a free version of their 3D puzzle matching game SPiN [$4.99, App Store], that features only the 60-second Minute Rush challenge mode from the original.

    SPiN is a shape matching puzzle game that makes good use of the iPhone’s multi-touch interface to spin 3D objects around in order to match it up with the silhouette shown. 3D rotation is accomplished using left/right and two-finger rotation gestures.

    SPiN Lite features as listed by Secret Exit:

    * Multi-touch rotation controls
    * 10 difficulty levels with 100 stages
    * 11th difficulty level for the insane
    * Unlockable trophy objects
    * 4 different game modes
    * Chain Combos and Bonus Multipliers!
    * 100 different 3D objects
    * Streaks, stars and flashy stuff!
    * Unique and stylized visual design

    The original SPiN is the winner of the IGN Editors’ Choice award, the GDC Most Innovative Mobile Game award, and the Forum Nokia Pro Best Mobile Game award. And with good reason. We found SPiN to be a highly innovative title that’s very well suited to the iPhone and worthy of more attention than it’s getting in the App Store.


    6) Silent Hill [out now]
    Konami’s Silent Hill is now available in the U.S. App Store [App Store].

    Early impressions of the european version have been reported in the discussion thread.

    The game is a first person shooter in which you must navigate a maze of corridors with a 6-shooter in hand. The game is set in a slow paced “creepy” setting and really delivers on atmosphere. Controls are reasonable with swipe gestures providing forward/backward and turning movements. Meanwhile, the accelerometer is used to allow for some degree of free movement and aiming.

    Some players such as K.D! seemed to enjoy the overall package and atmosphere:

    Yes, it’s only 6pm at the moment that I’m playing it. You have a radio which emitts a static noise (like in the console versions) when an enemy is nearby… well there was a nusre a few feet in front of me so I assumed that what the noise was for, but when I turned around and saw one right on me from behind I did literally jump. You see, you don’t get any health, one hit and your dead, so it really helps in making things a little intense sometimes. Also, I once accidently fired off a round as I was walking around a corridoor and the echo scared the c**p out of me.

    Another nice touch to the game is that your revolver must be reloaded manually by aligning the bullets with the chamber using the accelerometer. This approach requires a steady hand which can be difficult with zombie nurses wandering around the corners.

    Not everyone loved the game, however, and some thought the game was too repetitive and simple.

    Based on our limited play, it seems both sentiments are likely accurate. This gameplay video (not recorded by us) shows the basic mechanics of gameplay, but curiously does not demonstrate the accelerometer-based aiming which can be required later.


    7)EDGE

    Edge is a superb mobile game involving navigating a cube around devilishly cunning isometric mazes while avoiding traps and solving puzzles. One of those superbly simple, yet infinitely intricate puzzlers, it's gone through pretty much every handheld gaming award mangle and come out shining – and now it's on its way to the iPhone.

    Although it's been around for a while now, Edge was clearly made for the iPhone and puts the accelerometer to super use. It's already won the Milthon award for Best Mobile Game of 2008 at the Festival du Jeu Video, been nominated for a BAFTA and comes to the App Store with the weight of an Independent Games Festival Mobile nomination for Excellence in Gameplay.

    Check out the gameplay video below and you'll see what all the fuss is about. We'll wait for you on the edge of our seat as Edge is passing through Apple's approval process right now and should be with us next week. Cube-tastic!


    8)SPACE NINJA

    Yose Widjaja’s — dare I say? — “unique” Space Ninja [App Store] game has appeared in the App Store.

    The game is set up like a traditional vertical shooter in which you control the flight of a spaceship. Instead of shooting the enemies, however, the objective is to dodge enemy fire and make it to the end of each level. There are 40 progressively difficult levels and 5 challenge levels.

    Before I played, I found myself drawn to the premise of the game since by-the-skin-of-your-teeth dodging is one of the best parts of traditional shoot-em-ups. The problem with iPhone shoot-em-ups, however, has been the control issue.

    Existing iPhone titles that have tried to deliver vertical or horizontal shooters have just not been good enough. Accelerometer controls always seem too clumsy and touch-screen controls too intrusive. Surprisingly enough, developer Yose Widjaja has hit upon a remarkably good control system for this particular game.

    The ship itself is controlled using the accelerometer — which is nothing new — but also provided is an unlimited “bullet time” (slow motion) mode where by simply tapping down and holding your finger to the screen, the action slows down and the view slowly zooms in so you can perform more exact movements with the accelerometer. This method is shown well in the gameplay video embedded below.

    While you might think that would result in the game becoming too easy, it certainly isn’t. The momentum of your ship and the momentum of the enemy fire make it surprisingly difficult to survive. The addition of 7 possible power-ups offer some inventive ways to help you survive, including some that allow you to fight back. Beyond simply beating a level, additional level accomplishments are awarded for not using “bullet time” or not using any power ups.

    The game features music from Jake Kaufman (virt) and Samuel Ascher-Weiss (shnabubula) which suits the tone well.

    There are a few minor issues with the game, including the lack of more than one save game. It should also be noted that the overall game remains relatively simple as it is a dodging game throughout. Still, this game represents a unique iPhone experience that seems worth the $3.99 asking price.

    Developer provided video below. The game was originally played with the accelerometer but saved and played-back for this video. So actual gameplay, but you don’t see the accelerometer usage or the touching of the screen

    9)Equilibrio
    Belgian development house Fishing Cactus has sent word of their upcoming gravity-based maze / puzzle game Equilibrio, which will soon appear in the iTunes App Store.

    Set in a colorful world the challenge may look simple but Equilibrio tests not only your reflexes but the old gray matter and is in perfect synergy with your iPhone device.

    The basic concept of getting your ball to the exit pod to finish the level is turned upside down, literally, as you use your iPhone to tilt the world in either direction. Players carefully, skillfully move the spinning ball through corridors, along ledges to complete levels that are fraught with dangers. Move the ball too fast and it can shatter, leaving you to pick up the pieces and restart the level. Go too slow and the ‘equilibrio’ of the ball will not be powerful enough to spring to the desired spot!

    The game features balls made of various different materials, such as rubber, glass, steel, stone, and paper, that each have their own gameplay characteristics. Across the game’s 44 levels, new elements and traps are constantly being introduced, from cannons and trampolines to deadly spikes and acid pools.

    Features as listed by the developer:

    * Simple and intuitive game
    * 6 types of balls
    * 44 levels (ranging from easy to hardcore difficulty)
    * 3 single player game modes
    * 24 trophies with unlockable prizes
    * Highscore table
    * iPod background music support
    * Original music tunes
    * Low price point


    10) Rebel Onslaught

    Simon Jacobs of mobile development group Xen Games recently sent us details on an upcoming 3D space shooter they will soon be bringing to the iPhone platform.

    Rebel Onslaught puts the player in control (via tilt or onscreen joypad) of an advanced space fighter facing hordes of alien invaders of several varieties, including gun turrets, fighters, landing ships and bosses. Combat ranges across various environments (Earth levels, alien battleship levels, etc.) and involves dodging incoming enemy fire and obstacles while targeting enemy forces.

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    Rebel Onslaught appears similar to Xen Games’ existing mobile title Interstellar Flames, available for Windows Mobile, PalmOS, and Symbian platforms.

    Stay tuned for a closer look at this title when it becomes available in the App Store

    11)Roloando 2 (rumor)

    [FROM IPODTOUCHFANS]
    One of our members, celebi23, has just posted about an interesting discovery: The configuration files for Rolando actually contain references to 18 more levels that seem to have been stripped from the game at the last minute. Is this evidence of a forthcoming expansion pack or sequel, or is it just the result of last minute tweaking to make the game experience perfect?

    While some are speculating about future prospects for Rolando, others are still enjoying the game in its current form. Wildman94 has put together a review of the game for those that are still deciding whether to buy it or not.

    12)BOUNCE ON
    The App Store has been online for nearly six months now and there are already over 10,000 applications available for download–most of them games. And while there’s no shortage of match-three, Sudoku, or poker titles for the iPhone and iPod touch, there is a distinct lack of 2D platformers. Team Phobic’s recent iPhone release Bounce On [App Store] helps to fill that void.

    In Bounce On, a red ball has accidentally fallen out of someone’s pocket and it’s the player’s job to guide it home while picking up gems and power-ups along the way and avoiding (or squashing) enemies, Mario-style. The ball is controlled via tilt with a tap to the screen to bounce. The graphics are simplistic, cartoony and colorful, also evoking a Mario-esque feel.

    The game features smooth animation and a comfortable play pace. The current release features 15 levels and the developer promises more will be avialable via free updates.

    We pointed to Team Phobic’s preview video earlier this month and weren’t quite sure how the gameplay would pan out when we finally got our hands on it. Now that we’ve spent some time with it, we’re happy to report that Bounce On is an enjoyable iPhone platformer.

    Our gameplay video shows the first few levels, which are fairly easy to complete. Rest assured the game gets more difficult further along, as the aforementioned, lower resolution preview video demonstrates.


    13)ALIEN MANGLE [out on appstore]

    After long delays, Phart Games’s first person shooter Alien Mangle [App Store] finally hit the App Store late last week. For those who haven’t been following the drama in our forums, the game started off as Zombie Mangle but was apparently delayed due to excessive gore. So it was rebranded with aliens, robot sheep and green blood and Alien Mangle was born and finally accepted by Apple.

    The rather arbitrary premise of the game is that you must protect your robot sheep from invading aliens. The aliens look suspiciously like zombies and will attack you and your sheep. Armed with an axe or several guns (even grenades) that can be bought in the shop, you must navigate your way from the starting position to the “green zone”. Each level is set up as a progressively longer path to this safe area. The game also comes with different modes including Easy, Medium and Hard difficulties as well as Progression (levels) vs Survival modes.

    While the plot is not particularly deep, the game itself is surprisingly fun once you get the hang of the controls. The “strafe” area on the bottom left acts as a directional joypad and tilt controls offer left/right/up/down movement. The dark and creepy atmosphere of the game also adds to the feel. For only $0.99, it’s an easy pick up if you have any interest in this genre or just feel the need to mangle some zombies aliens.



    14)THE CREEPS [out now]

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    The latest Tower Defense entry into the App Store comes from Super Squawk Software in the form of The Creeps! [App Store].

    The Creeps! is certainly worth a look for those who enjoyed Fieldrunners. Unlike Fieldrunners, this new game offers predefined maps (rather than an empty field) on which you build your defenses. The game comes with 10 different stages which are actually five distinct maps split into a traditional and “unlimited” modes. The traditional mode offers a set number of “waves” of Creeps that try to make their way through your defenses, while the unlimited offers just that.

    The game adds a number of nice touches that introduce new dimensions to the genre. For example, many of the best map locations are occupied by physical objects (trees, gravestones). Like the Creeps themselves, these objects can also be destroyed by targeting your firepower against them. This, however, takes time and resources away from fighting the actual enemies, so compromises have to be made. As levels progress, new towers are introduced and one actually requires the use of the accelerometer to deploy.

    The game is surprisingly challenging with difficulty ramping up at each level.

    With the sheer number of Tower Defense games on the iPhone, there’s always a constant debate about which is the “best”. While some may prefer a game with more depth such as 7 Cities, The Creeps! offers a less tangible “fun” factor that we also found in Fieldrunners. The Creeps! is being offered for an introductory price of $1.99 (normally $4.99) over the holidays. Unfortunately, the game does not include any sound effects in this version.

    This gameplay video shows how the game looks, though does not demonstrate the targeting of physical objects. Note: it was just recorded for the purpose of showing the game, rather than to demonstrate a sensible TD strategy.


    15)Slotz Racer

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    As followup to the SlotZ Racer preview posted by TUAW last week, Freeverse has provided this gameplay video showing their game which is still a “work in progress”.

    The video shows a four car race complete with cars flipping off the track. The game also includes a track editor and the ability to play 4-way multiplayer on the same iPhone. Each player gets a corner of the iPhone to hold down as their accelerator. As with real slot cars, if you go to fast, you’ll fly off the track.

    Future versions are expected to add more multi-player options, but the 1.0 release is expected at Macworld in January.


    16)HILL BILLY

    he developers of iPhone first person shooter Hill Billy have released a new trailer for their upcoming game. We first posted a teaser video of this iPhone game back in November which was simply described as “a first person shooter that users the accelerometer for movements.”

    The new video shows more details of the gameplay, monsters (mostly mutant bunnies) and weapons. The game contains an odd collection of themes and creatures.

    The primary goals is to rescue all the carrots (huh?) while slaughtering “weird creatures” (as the developer puts it). The fight scenes are particularly gory with blood splattering across your iPhone’s screen.


    17)Bobby Carrot Forever
    Ok, so based on the latest video and developer notes, we are now officially looking forward to FDG’s Bobby Carrot Forever game for the iPhone. Bobby Carrot is a puzzle game that we’ve mentioned a couple of times before on Touch Arcade. The game appears to be similar to Chips Challenge / Loopy Laboratory in which obstacles (switches, keys, breakaway floors) must be overcome on each level to progress.

    The new trailer, however, shows that the game seems to include an incredibly wide variety of obstacles:
    The developer has revealed that the game will provide over 15 hours of gameplay and is expected to be available in January for $7.99.

    Each of the 60 levels is promised to deliver “a whole new challenge and look” with more difficult levels possibly taking as long as 30-60 minutes to solve.

    18)Prehistoric Adventure ‘Secret of the Lost Cavern’
    French Mac development group Coladia is in the process of creating an iPhone version of their Mac release Secret of the Lost Cavern, a prehistoric point-and-click adventure set in 15,000 B.C.

    Delve into a world of exploration and intrigue as you embark on a Stone Age quest filled with puzzles and mystery. Use your wits and powers of observation to survive the vast wilderness as your journey leads you to one of mankind’s forgotten wonders.

    Experience your adventure through the eyes of Arok and meet many fascinating characters. Contend with the wild world where fishing, hunting, gathering, and mysterious shaman ceremonies are all part of the struggle for survival as you follow the path of your mentor and work with him to recreate the paintings of the renowned Lascaux Cave.

    The game involves fishing, hunting, cave painting, and mysterious shaman ceremonies. Coladia tells us that the overall gameplay and each of the game’s puzzles were redesigned from the ground up to take full advantage of the iPhone’s touch control. As well, the 3D graphics and videos were optimized for superior quality on a mobile device.

    See the trailer video for the Mac version of the game:


    19)7 Cities TD [out now]
    Neptune Entertainment has released their version of a Tower Defense game called 7 Cities TD [App Store]. Now, before you lose interest, this one is worth a look. Features listed by the developer:

    * 7 unique hand-drawn maps ranging in difficulty and design
    * 2 game modes: Campaign and Survival
    * 7 towers: each with an unique look and abilities
    * Upgrade your towers and level them up
    * 12 individual tower skills that can be unlocked and acquired as towers gain experience and reach higher levels
    * A wide variety of enemies: from small scout ships to gigantic creatures of the deep seas
    * High-quality 2D graphics, animations, fully dynamic particle systems featuring fire, smoke, ice, and fireworks!
    * Original music and sound effects (or you can listen to your own iPod music while playing)
    * Camera pan & zoom
    * Save & load any time
    * Online high score submission & ranking
    * Pirates!

    Some early reaction for our forum users have been very positive. damballah wrote:

    Very polished, nice looking. Deep as hell, by far the deepest TD game on the App Store. Towers level, and you can upgrade them with more damage and even special abilities.

    So far amazing, I’m def leaning towards calling it hands down the best TD on the app store, will play a lot more.

    This brief gameplay video provides a quick look:
  2. gsr101

    gsr101 New Member

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    20) SIMCITY [out now]

    EA’s SimCity for iPhone is now available in the App Store [link] and is priced at $9.99.

    Create and control your urban empire with more power than ever! It’s the SimCity™ you know and love, re-created for your iPhone™ to give you the most realistic SimCity experience. And, if you’re new to the Sims universe, prepare yourself for one of the most engaging, addicting games you’ve ever played.

    Features include:

    * Intuitive Touch Controls
    * Tutorial to ease you into developing your first city
    * Starter Cities start you in different types of cities.
    * Manage all aspects of a thriving city, including the budget
    * Destroy it all with 5 Disasters – UFO, Fire, Tornado, Earthquake, Toxic Cloud
    * Place Parks, Landmarks, public works and various different special buildings
    * Public and private transportation with roads and rail
    * Public works management: Water, Power, Garbage and Recycling
    * Place 6 Zone types
    * Enact Ordinances to satisfy petitioners
    * Never play the same game twice
    * 3 Difficulty Settings
    * Small, Medium and Large Cities
    * Customizable Procedural Terrain Generation
    * Complex simulations that adapt to your every move

    EA has said this is a full version of SimCity and not a stripped down mobile version

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    21)Hydro tilt [out now]

    Publisher-X’s newly released HydroTilt [App Store] offers an impressive accelerometer tilt game reminiscent of Marble Madness or a simplified Archer Maclean’s Mercury.

    The game offers familiar tilt controls to control a bead of water on suspended platforms. The goal of each level is to find the a cold cube (which turns your drop of water into a ball of ice) and roll it to the goal. The game adds a number of additional obstacles, ramps and challenges to make the game far more interesting than your typical tilt-balance game.

    Special areas will turn your water into an ice ball or water vapor that can be required to navigate certain portions of the level.

    Players will need to use these different forms to solve various puzzles, such as freezing their droplet to roll over a switch in order to trigger a bridge, or use the liquid state to connect electrical wires to activate a freezing machine.

    The game includes 25 standard levels and 5 bonus levels. Additional goals of fastest time and collecting crystals (presumably to unlock bonus levels) add significantly to gameplay. Levels seem to quickly ramp up in difficulty to the more intricate designs seen in the embedded video. In later levels, decisions need to be made to trigger switches and convert from one state (gas, solid, liquid) to another to be able to complete the level.

    Accelerometer controls seem well tuned from the get-go and not particularly frustrating (well, at least, not any more than any tilt-based game could be).

    The game is on sale for its introduction at $2.99 but will go up to $4.99 on January 5th.

    For the purposes of filming, I did not even attempt to collect the crystal from the more difficult level, but you can see it on the overview map.

    22)LegoBatman:Gotham City [out now][this is diff. from the consol version]

    There was a sense of excitement with rumors that Lego Batman would arrive for the iPhone, but the actual release has been a big disappointment.

    Lego Batman: Gotham City Games [App Store, $5.99] was released last night to the App Store and is described by the developers as a “companion game” to the full version of the game.

    Take on the variety challenges thrown at you by the Heroes and Villains of Gotham. Throughout Gotham City you will find 16 classic stylized minigames that take you from deep within the heart of Wayne Manor, through the night’s sky piloting the swift LEGO Batwing, and even solve some of The Riddler’s most mind bending puzzles. Each challenge is linked together by a brand new story, shown through beautiful hand rendered cut scenes, backed by a full orchestral soundtrack.

    Instead of the expected 3D action game, iPhone users are given a series of “stylized minigames” tied together with comicbook scenes. As an example, “Batman Boxing” is simply a Simon-like memory game where players repeat taps on a punching bag in the given order. It’s hard to see even die hard Batman fans willing to pay $5.99 for this collection of simplistic mini-games.

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    23)Radio FLARE

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    Studio Radiolaris sent us information about their upcoming game Radio Flare. Their first iPhone game is described as a “musical shooter” that will certainly draw comparisons to Rez. Rez was originally a Dreamcast/PS2 shooter that provided a somewhat hypnotic shooter experience with beats and musical effects triggered by your shots and actions. While the game was critically well received, it wasn’t a huge commercial success. The game, however, has since been reborn as Rez HD for Xbox Live Arcade earlier this year.

    This brings us to Studio Radiolaris’ release called Radio Flare which is described similarly by the developer:

    “Radio Flare immerses the player in music. It’s not about reproducing a song but about turning music into an interactive experience” explains Fares Kayali. “Our focus was on devising intuitive controls for a traditional genre on a platform with unique capabilities. Everything you do in this shooter is part of the soundtrack, every shot and every maneuver is in rhythm.” adds Martin Pichlmair.

    The game places you in a side-scrolling shooter in which you target enemies with your sonification beam. Play goes across 5 stages with over 100 enemy formations.

    The developers have provided this teaser video:

    24)Kamicrazy [out now]

    Each week hundreds of new games are released for the iPhone and iPod Touch. While we play a large number of those games, we tend to focus our reviews on major releases, notable genres release, or just games we particularly liked. Of course, even after those, we get a number of submissions for other interesting games that are still worth a mention. Here are a handful of them (with videos) from last week:

    Kamicrazy [App Store, $3.99] is a Lemmings-like game in which you must save a set quota of KamiCrazy soldiers by directing them towards safety. Like Lemmings the soldiers just keep on going, so you have to act fast. We really wanted to like this game, as the production value is quite high, but the controls were a bit frustrating (poorly responsive). Fortunately, a Lite version is available [App Store, Free] to try it out.



    25)Kerosen 3D


    French developer Florent Tournade, who contributed to Alone in the Dark and WALL•E for modern consoles, just wrote in to alert us of a combat flight simulator that he will be bringing to the App Store later this month or early next year. Kerosen 3D presents the user with a planet editor through which various terrain details can be set, after which an entire fractal planet is generated.

    The player can rotate the planet and zoom down to ground level on any given point (Google Earth style) and choose that as a starting point for the combat flight simulation. The game features a 3D engine capable of rendering around 1 million polygons per second. Multiplayer via WiFi is available and may be updated to internet multiplayer in a future update.

    Have a look at a demo video posted by the developer.


    26)Platypus [out]

    Platypus was originally created by Anthony Flack of Squashy Software as a PC shooter which is currently available from Idigicon. (Read the author’s harrowing tale of its creation…) The game is particularly notable for its unusual artwork and retro-inspired soundtrack. Every item in the game was formed with modeling clay and photographed for inclusion in the game. What’s more, according to Flack, due to an apparent shortage of Plasticine in his home country of New Zeland, the same grey lump of Plasticine was used to create all of the models in the game, which were photographed and then colorized in Photoshop.

    Platypus’ soundtrack sounds like something ripped straight out of a Commodore 64 game from the ’80s–and with good reason. The game contains remixes of some of the more memorable works of renowned C64 composers Ron Hubbard, Martin Galway, Matt Gray, and Paul Norman. These classic chiptunes add quite positively to the oldschool shooter feel of the game.

    Claymation aside, Platypus is a fairly standard side-scrolling shooter. The player pilots the Platypus F-27 fighter plane in an effort to traverse the game’s four play areas (two less than the PC version) intact, while dodging mines and taking out as many enemy fighters and ground vehicles as possible along the way.

    Platypus is both easier and slower-paced than hardcore side-shooter fans are likely accustomed to. While the difficulty and intensity does increase as the game progresses, even in Hard mode it’s not particularly difficult to dodge enemy craft and their fire. This may be a positive to the casual gamer, however.

    The destruction of certain enemies or strings of enemies results in fruit bonuses that can be picked up for points and weapon power-ups. The latter come in the form of a star floating on the screen. When fired upon, the star spins and changes color, which changes the type of weapon that will be granted upon pick up. It’s a nice feature that allows the player to choose his or her preferred weapon (and developing a weapon preference happens rather quickly, make no mistake).

    The iPhone version of Platypus features a choice of accelerometer or touchscreen controls for maneuvering, with an on-screen button that toggles auto-fire on and off. I found the touchscreen control to be the more effective method, as it allows for faster movement of the Platypus than does accelerometer control, making it easier to dodge enemies and adding to the overall pace of the game.

    As can be seen in the developer’s demo video, the game’s colorful graphics and parallax scrolling backdrop layers make for a very nice looking game with a real graphical sense of depth. In playing, I experienced the occasional slowdown / studder but saw nothing extreme in that regard.

    In all, Platypus is a lot of fun. I found it hard to put the game down and was continually amused by watching my ordnance turn the cute-looking enemy ships into similarly cute-looking balls of fire. And while it’s true that there’s not a lot of competition when it comes to side- or top- scrolling shooters in the App Store, I can safely say that Platypus is currently the best such game available for the iPhone



    27)Monopoly [out]



    28)Low Grav Racer

    Some of the most intense, adrenaline-pumping racing action ever seen on a game console comes thanks to the futuristic, anti-gravity racing franchise, Wipeout. The original, highly acclaimed Wipeout from Psygnosis made its debut on the PlayStation back in 1995 and put the player in the pilot’s seat of a variety of sleek anti-gravity racing vehicles. The game challenged them to hurtle at breakneck speed down a series of unearthly metallic tracks while dodging enemy mines, missiles, and various other futuristic forms of weaponry. The sense of speed and immersion was immense and made for a pure white-knuckle gaming experience.

    I’m a huge fan of the franchise and have been since day one. (In fact, it was Wipeout–alone–that prompted me to buy my first PlayStation.) As such, it has pained me to realize that there will never be an official Wipeout title brought to the iPhone, as Sony now owns the franchise and Wipeout Pure and Wipeout Pulse are two of the best PSP games around. And that’s a real shame given just how ideal a platform the iPhone is for the game, what with its accelerometer control and beefy processor.

    And so it must come as no surprise that CobraMobile’s demo video of their then-upcoming Low Grav Racer (posted back in October) got my full attention. It was quite clear that with Low Grav Racer, the developer was clearly trying to bring the Wipeout experience to iPhone gamers. And now, at long last, the game has arrived in the App Store.

    So, is it a worthy take on the Lord of Futuristic Racers? Let’s have a look.

    Low Grav Racer is part of mobile developer CobraMobile’s “Only for iPhone” product range. In the launch press release

    Set in the far future, mankind has spread throughout the solar system, terra‐forming planets and moons such as Mars and Titan and edging ever farther to the depths of space. The spirit of the Wild West is alive and well in this new frontier however, so is the profiteering and the danger. The largest of the independent Space Corporations have developed a number of extreme ‘space sports’ for entertainment and gambling; Low Gravity Racing is the number one sport. It is a dangerous but speedy way for brave or just plain crazy pilots to make a name for themselves and get rich quick.

    As in Wipeout, Low Grav Racer puts the player in control of a futuristic racing craft that hovers above a metallic track littered with weapons (Omega Mines, Alpha Missiles, Trident Missiles) and power-ups (Speed Boosts and Shields). There are three vehicles to choose from across four different difficulty classes (with increasing top speeds). There are 12 planet-based tracks in this intial release, but the developer promises more will be included in future updates. The game features two play modes: Single Race Mode and Competition Mode. Single Race Mode allows for a quick race from among any of the tracks unlocked in Competition Mode by finishing the race in one of the top three positions.

    As the game begins, the player’s craft and five other computer-controlled vehicles sit at the starting line waiting for the countdown. Once the race begins the objective is, of course, to cross the finish line first. Getting this done, however, isn’t just a matter of wisely negotiating corners and avoiding impact with the other racers. Avoiding their missiles and and dodging their mines is a big part of it, as well. (This is, after all, futuristic racing.)

    Low Grav Racer features accelerometer control for steering and touchscreen control for braking and activating weapons picked up along the way. The first thing one will notice about the controls is that they are extremely sensitive. At first I was having difficulty keeping the craft off the walls, as I kept overcompensating in each turn, but after about half an hour of play they started to feel just fine. The ability to adjust control sensitivity, however, would be a welcome addition in an update and is a rather standard option in most such games.

    In the visuals department, Low Grav Racer impresses. The game offers varying scenery across the different planet venues, each with its own set of landscape structures: hovering asteroids, alien towers, spinning machinery, etc. The game features a moderate draw-distance, and as such there is pop-in, but subtle fog-effects help minimize the distraction. while maintaining a fluid framerate. Only occasionally did Low Grav Racer exhibit very slight slowdowns on my iPhone 3G. And while the external, from-behind view of the player’s ship is sufficient, I would have appreciated a from-the-c*ckpit view option as well–it’s this vantage, with the track swaying wildly at each turn, that adds such a level of immersion to Wipeout. A pumping techno soundtrack and “3D spacial sound” effects (which actually do sound “spacial”) add positively to the atmosphere.

    So how does it play? After spending several hours racing the otherworldly circuit that the game presents, I can assure readers that Low Grav Racer is a very engaging and enjoyable racer with a solid replay value. There is enough track / scenery variation that the game does not feel monotonous during long play sessions. The sense of speed and overall racing feel is excellent, although for those unaccustomed to racing outside of the traditional tire-on-road (and to a lesser degree boat-in-water) scenario, the game may take some getting used to.

    And is it Wipeout? Well…not quite. As I have indicated, Low Grav Racer is a great iPhone racing title, but the legendary Wipeout features more track complexity and an overall more clever track design. As well, Wipeout’s racing experience is a bit more frantic and intense than that of Low Grav Racer. But that’s no real insult to this CobraMobile offering. Wipeout started life as a groundbreaking racer and has had nine installments through which to better its racing experience. Low Grav Racer is a great game and I have faith that Low Grav Racer 2 will give Wipeout a real run for its money.


    29)ELF run [out]

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    The holidays are upon us! ‘Tis the season to be jolly (and so on and so forth). In celebration of this, a number of developers have released holiday toys and games–more of the former than the latter, actually–through the iTunes App Store.

    One such holiday game is Doso Digital Passion’s Elf Run [App Store].

    It seems that Santa has overloaded his sleigh and as he flies high above the villages of the world, presents rain down like so many snowflakes. It’s up to one of Santa’s little elves to run through the streets of these villages collecting dropped presents and tossing them into the appropriately colored windows. It’s not the deepest level of arcade action we’re talking about here, but it’s a cute little holiday game nonetheless.

    Have a look at the developer’s demo video.

    30)SPACE Tripper

    PomPomGames recently published a sample video of their upcoming iPhone game port for Space Tripper. Space Tripper is an old PC side-scrolling shooter that was released in 2001 which was said to be inspired by Defender. Gametunnel describes the original PC version:

    The concept is fairly simple. You control an advanced space craft that could be more of a hoover craft as it doesn’t actually fly, it instead floats just above the ground. The ship is armed with two types of lasers. The blue laser is really your power blaster. The red is weaker, but it has a fairly wide range to it. You swap which weapons you are using by clicking a button on your joystick.
    ….
    The big key to the game actually lies in the ships ability to switch directions at a seconds notice. At the touch of the button, the ship will spin and flip around, allowing you to fire at those cowardly enemies sneaking up from behind!


    31)CAR JACK STREETS [GTA 2 like game]


    Tag Games recently detailed the upcoming iPhone port of their recent mobile title Car Jack Streets, a sandbox-style game similar to the early Grand Theft Auto titles.

    Car Jack Streets promises to be the closest thing to Grand Theft Auto on your iPhone when it launches early in the new year! Based upon Tag’s hit mobile title, Car Jack Streets returns to the retro top-down view of the original GTA games to bring the best driving and criminal action experience yet seen on the iPhone. Having run up gambling debts to the mob of over $1 million the player must start repaying the mob boss Frankie $50,000 a week, every week until the debt is cleared or you’re a dead man! Car Jack city is a huge urban environment where opportunities abound, both legal and criminal! Do what ever you can to pay off your debt, steal cars, run shipments, take out gang bangers – hell you can even deliver pizza if you have to, just make that payment in time or it’s all over!

    Car Jack Streets runs in real time and features various gameplay components that utilize the iPhone’s clock and date functionality to add a level of immersion to the game.
    Features as listed by the developer:

    * Top-down 3D visuals for a real sense of vertigo
    * A huge variety of vehicles to jack including helicopters
    * An infinite combination of criminal tasks available each day
    * Advanced police and mob AI
    * Great audio and much, much more

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    A video of the mobile version gives a feel for the gameplay:

    Car Jack Streets is slated for a January / February 2009 release. Stay tuned for a closer look when the game hits the App Store. In the meanwhile, have a look at a review of the mobile version from All About Symbian, who call the game “a great diversion” and “definitely recommended.”

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    32)Zombie Drive

    The first news of upcoming zombie-based FPS Zombie Mansion broke early last month. We were frankly surprised to see in the comment and forum posts just how fond readers are of zombies. (”Woo! Zombies! I’m buying this one! The game could be watching zombies watching paint dry, i’d buy it.”)

    Well, zombie fans: get ready. Fuel Industries has just submitted Zombie Drive to the App Store and it should be available in a day or two.

    As the developer frames it,

    It’s called Zombie Drive, and it centers around you, the protagonist being left behind in a quarantined zone sectioned off by the army. If you’re doomed to get nuked, you might as well take out some zombies on the way—by driving them over.

    The developer posted a gameplay video.


    33)DragonSword:Legend of Kroll[Jap version of KROLL but newstuff]

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    Extensive localisations aren't uncommon at all in video games, but it's generally in an east to west direction. The iPhone's massively popular beat-'em-up, Kroll, has just received its own Japanisation, however, transforming it into Dragon Sword: Legend of Kroll (previous to this news item, 'Japanisation' wasn't a real word. It is now, though).

    The changes aren't just in name and text. The main character has been recast as a ninja in the co-operative translation between Kroll developer Digital Legends and Japanese software house, GungHo Online.

    "It has been a tremendous experience to partner with GungHo Online and fit the game to the Japanese market," says Digital Legends boss Xavier Carrillo Costa.

    "We found great enthusiasm working together and GungHo Online had an outstanding contribution. We trust Dragon Sword: Legend of Kroll will excite Japanese gamers."

    Dragon Sword went live on the Japanese App Store yesterday for the mighty price of ¥900 (currently about twice what we're paying for Kroll – hmm), but does come equipped with three whole new levels, new enemies and a new game mode.

    Sayonara, dudes!


    34)Payback [GTA STYLE GAME THAT I CANT WAIT FOR!!!]

    There'll be more than a few homebrew gamers out there who will recognise the name of this GTA-style criminal racing game, and just as many who missed it on the Amiga, Mac, GBA and GP2X. The good news is that Apex Designs has been busily adapting its well-kept secret to the iPhone, and Payback should be coming your way any time now.

    Payback is a non-linear game that's simple to progress through – just rack up the required number of points and it's on to the next level. The intrigue comes from the illicit ways in which you can shore up those points.

    Taking jobs from the local mafia boss, hunting down secret missions or going on killing sprees are all ways to rack up your blood-soaked scores, and with 11 huge cities to explore it sounds as though there'll be plenty to keep you busy.

    The lush 3D visuals, dynamic lighting, reflection effects and over ten years of development time (if you include those early 32-bit versions – which we do), this looks set to be a pretty exciting affair to reinvigorate our bloodlust in the New Year.

    Payback comes at the perfect time to compete with the long awaited DS version of GTA, Chinatown Wars, and with there only really being Car Jack Streets to give it much of a challenge on the App Store, it ought to stand out among the crowd. Nice.

    GP2X version of the game
  3. gsr101

    gsr101 New Member

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    35)GTA: China Town Wars [not sure it will be out but i think so]

    no info yet.

    36)BioShock [yes its real]
    BioShock
    Developer: IG Fun
    Publisher: IG Fun
    Release: 2009

    Ever since the surprising revelation that the underwater first-person shooter would be getting a mobile makeover, BioShock has held a spot on our most anticipated list. After all, the console and PC game was amongst the finest titles of 2007, garnering dozens of awards for its innovation and originality. We're hopeful that the same praise can be lodged for the iPhone version, which will follow the same script and style of play. First-person action in full 3D is being promised, although we know little more than that. As long as we're able to make a stop at the Circus of Values when the game releases later this year, consider us content.

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    37)LEGO Indiana Jones

    LEGO Indiana Jones
    Developer: THQ Wireless
    Publisher: THQ Wireless
    Release: 2009

    Indiana Jones may have ridden off into the sunset on the silver screen, but he's got a lot more adventuring to do on the touchscreen. THQ Wireless is handling the iPhone iteration of the well-to-do handheld version and we're eager to see what it manages to build. Unlike the spin-off treatment Warner Bros did on LEGO Batman: Gotham City Games, we don't want to see a collection of mini-games. Let's hope we get plenty of brick-busting action mirroring the PSP or DS versions, instead

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    38)Re-Volt

    Re-Volt
    Developer: IUGO
    Publisher: IUGO
    Release: 2009

    Not much has been heard of this ambitious first-person shooter since we went hands-on with it at BREW 2008 in July. The accelerometer is put to good use in navigating nicely detailed environments that take a liking to Quake. Interestingly enough, shooting is handled automatically and tapping the touchscreen allows you to target enemies. While we're still largely in the dark about the game's premise and when it's slated to release, Re-Volt could establish the first-person genre as viable on the device.

    <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/X_fUJwwu6vY&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/X_fUJwwu6vY&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

    39)Underworld
    Underworld
    Developer: A-Steroids
    Publisher: A-Steroids
    Release: 2009

    What better way to leverage the hardware of a powerful portable than for interactive narcotics trafficking? Underworld, or the game formerly known as Drug Wars, taps into the GPS functionality of iPhone for a location-based game centered around the drug trade. Mature is the first descriptor that comes to mind, but innovative and unique also spring to thought. While the chances of it being approved by Apple are slim at best, we can't help but hold our hope that this original offering will make it out in 2009.

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    40)Trismology


    Trismology
    Developer: Demiforce
    Publisher: Demiforce
    Release: 2009

    Beating Solid Snake for the top spot is no easy feat, but when you're continuing the legacy of the iPhone's first major hit anything is possible. Trismology promises to build on the foundation of Trism (pictured) with tweaked gameplay mechanics and added levels. It's the new features, however, that boost this slick puzzler to our most anticipated title of 2009. Full integration with a suite of online community features could make it the most connected game on iPhone. Full online multiplayer, statistical tracking, friends list, and other features prime Trismology to push iPhone gaming into new territory.


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    41)Froger

    no info yet

    42)myst
    cyan the developer fo the immer so popular Myst game announced that they are currently working on porting Myst to the iPhone. The older gamers will probably remember this game. Myst is a graphic adventure video game designed and directed by the brothers Robyn and Rand Miller. It was developed by Cyan Worlds, a Spokane, Washington-based studio, and published and distributed by Brøderbund. The Millers began working on Myst in 1991 and released it for the Macintosh computer on September 24, 1993; it was developer Cyan’s largest project to date. Remakes and ports of the game have been released for Microsoft Windows, Sega Saturn, PlayStation, Jaguar CD, AmigaOS, CD-i, 3DO, PlayStation Portable, and Nintendo DS by publishers Midway Games, Sunsoft, and Mean Hamster Software.


    43)Lemonade Tycoon
    no info

    44)EA Mini Golf
    no info

    45)Tiger woods PGA tour 09
    no info


    46)RED SHIFT the quest

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    Yes, Redshift is still alive!

    After a long pause and some member changes, we're again here, to develop new games for the PDA market.

    You can read about our current situation and check our current projects on this page.

    Also from now you can help us with a donation on this page.

    FROM Reilly


    OK THIS took me a long time and im tired so ill be taking a nap now.

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  4. Meikura

    Meikura Super Moderator Staff Member

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    Epic!
    Nice thread

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    Very informative.
  5. 1adam1

    1adam1 Member

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    nice! im really looking forward to all of these, however i think chinatown wars is for the ds only.
    cant wait for bioshock!(x 1,000,000)
  6. gsr101

    gsr101 New Member

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    yeah i hear they r making a port of that for iphone . it still is rumor though

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  7. wordlife6272

    wordlife6272 New Member

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    im really looking forward to rebel onslaght, and the sim 3

    nice thread, thnks
  8. ptr2nvy

    ptr2nvy New Member

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  9. Reilly

    Reilly New Member

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    Great post! But you forgot The Quest from Redshift.hu
  10. wyvern706

    wyvern706 New Member

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    thanks very nicce thread

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