Hey Guys. Well guess what? With my super bionic eyes, I've found out that Super Monkey Ball, to be released on iTunes and the App Store on July 11 will be 30mb in size! Look below for a screenie. Source: http://images.apple.com/itunes/store/images/appstore_hero20080624.pngPlease Register or Log in to view images credit to malibusurfer93 for the image I have 2 views on this. 1.POSITIVE VIEW- Game publishers like Electronic Arts use platforms like Playstation's and XBOX's to sell their games. These consoles use DVD and Blu-ray disks to hold game data, which are in excess of 4.7 GB. EA makes games like Grand Theft Auto Vice City, and Need for speed Prostreet. Seeing that they will be bringing games to the iPod and iPhone , one would expect that the game play and graphics would be close to those of PSN's and XBOX's. So therefore the size will need to be big to compensate for the quality of the game. I believe that the iPod Touch and iPhone can be extremely good gaming devices, and we will see, very soon, games being very similar in graphics and gameplay, to rival PSN's and XBOX's . So don't be shocked, if you see in the future, games for the iPod Touch and iPhone in excess of 200 mb! Yes, that sounds big, but when you compare it to a PS2, 3 or XBOX disk, that's nothing, and your still getting close to the same quality of gameplay. 2.NEGATIVE VIEW- Yea, ok, so Super Monkey Ball has 110 levels and all that. But think about all the 6 million 1st Generation iPhone owners who have to deal with a slow GPRS or EDGE connection, and have no access to wi-fi. Do you know how long that would take to download 30mb! And what about those who don't have a GPRS data plan, and there just on p-a-y-g. Imagine the cost for them of downlaoding Super Monkey Ball or any other large game for that matter! How does Apple expect people to download a $10 game, and on top of that, pay another $10! OK, so I've outlined 2 views or reactions that you might have by seeing the fact that's it's 30 mb. Tell me which view you agree with.