While I enjoy playing Super Monkey Ball, those graphics are nowhere near as good as they showed when they were wowing the public last year at what they could do in two weeks. They were going on about how they underestimated the graphics processing of the iphone etc. If you look at what they had on display on the overhead you will see that the game that came out is substantially less complex in terms of graphics. Look at the detail of the shine on the water, look at the detail on the trees. As the camera spins round all of these are updated in terms of sheen and shadows. On the release game they have cheated by reducing the detail and defocusing the background planes to negate the need for detail. I do 3d and maybe its me but my eyes are drawn to all the differences between the hype of the detail and the reality of its lack. I just wish those press conferences were a little bit more honest. Looks like Sega and Apple struck a deal to be ecomonic with the truth. No way did their designers have such a hard time!