Space Deadbeef. What does it mean? Nobody knows. But let's take a look at this game, shall we? Space Deadbeef - or as it reads on the SpringBoard - S.Deadbeef, centers around targeting and then shooting down enemies with homing missiles by using your finger to move the targeting reticle about. There are three types of enemies - small drones which fly around in patterns and then dive in to attack your ship, kamikaze-style; slightly larger enemies which move about, shooting at you and moving in a rectangular- type pattern, and even larger enemies which roughly resemble a plasma rifle from Halo that has been run over by a Warthog. These shoot at you and move up and down. Finally, a giant monster robot snake appears at the end of each level which will shoot whenever you hit it. The game becomes steadily more difficult as you progress through the levels; with more things shooting at you faster and other such difficulty enhancements. Please Register or Log in to view images Please Register or Log in to view images Please Register or Log in to view images Please Register or Log in to view images Gameplay: 10/10 S.Deadbeef is fun, plain and simple. There's nothing like watching a spray of missiles pound a target into oblivion, and the learning curve as you approach higher levels isn't too steep. Graphics: 9.5/10 I feel bad about deducting half a point, but some of it looks pixelated. Anti-aliasing, please? Otherwise, the graphics are great for a mobile game of this caliber. Controls: 7/10 Here's the only place where S.Deadbeef really falls behind. The control mechanism is simple enough: you simply move your finger over a group of targets to commit missiles to them, then release to fire. You can target yourself to release a burst of energy or something which will progress down the screen, taking out enemies as it goes. However, the targeting mechanism also controls the movement of the ship, so you may end up flying into an enemy shot while trying to take down a target. Replay Value: 9/10 S.Deadbeef is a game that is worth playing over and over again, even if the levels always follow the exact same structure. Pricing: N/A - FREE. Can't argue with that. Bottom Line: 88% B+ If the control mechanism wasn't so awkward, this would be the perfect game for your Jesusphone or Mosespod. Plus, it's free.