Pocket God 1.12 - The March of the Fire Ants

Discussion in 'iTunes App Store Games & Apps' started by davecazz, Apr 3, 2009.

  1. davecazz

    davecazz Member

    Joined:
    Feb 3, 2009
    Messages:
    103
    Likes Received:
    1
    Device:
    iPhone 3G (Black)
    So, we ran into some bad luck this week and our latest update got rejected, we don't have a definitive answer as to why but they said it was due to us using a copyrighted image and we are guessing that its because of a option icon that looks like an iPhone. We changed it to look like a generic screen as well as changed a iphone that we had in the help pages since update 4 that looks like an iphone as well. Not sure why they chose this week to be picky but hopefully this update goes through. I also just want to let everyone know that we are not slowing down in our updating, even though a update didn't come out this week, the new update we resubmitted contains both the fishing and the ants update (including feint). And we are working on 1.13 now, "Say My Name!".

    So, this week, with the ant update, we added a community service called Feint. For those of you who don't know, Fient is the chat service that Aurora Feint currently uses, the developers opened access up to a limited number of companies during the next month or so and then they will open it to more companies after they get an idea of how much traffic games like ours will add to their server architecture. Currently, the Feint features are on a screen that you can access from the options menu but I'm pretty excited about this because it means that we can eventually change it to allow us to add more community features directly in the game.

    We also made some great progress in optimization, with all our updates, the game was starting to get a little laggy because of all the objects on the screen. What was wierd about it, was that when a touch is active on the screen, the framerate would get cut in half (even if nothing was happening in the touch logic). I was able to trace it down to our open gl calls where they same number of calls took twice as long during a touch. Not sure why, it might be some kind of thread conflict, or maybe openGl uses the floating point unit and the base code in the touch logic causes the CPU to switch between 32 bit mode which is required for floating point and thumb mode which is kind of like a shorthand instruction set that is more commonly used for tasks. Anyway, not sure of the exact reason why and not enough time to figure it out but I created a wrapper around opengl that did some simple checks to make sure that we didnt call it unless we absolutely had to (ie, no sense in settig a rotation if the rotation is 0 or no sense in setting the active texture if its the same one we used for the last display object).

    In a continuation of this, I'm actually thinking of pulling out all the matrix calculations from open gl and just doing it on my side. might be faster. and also each object has its own texture coordinate and vertex arrays, It might be quicker to fool open gl into thinking there is only 1 of each and just copy the data into it on my side. have to check if its faster but now I want to reduce the number of open gl calls as much as I can.


    Other than this, I am really bummed about not getting our update out. we had an april fools joke planned where users would see the following screen at the start of the game.

    Please Register or Log in to view images



    Once they click on it, they would get a message "April Fools" and then the real episode would start. We stayed up so late to get this in, it really stinks that they decided to pick this week to be strick about the reivew process.
  2. sabev08

    sabev08 New Member

    Joined:
    Dec 28, 2008
    Messages:
    76
    Likes Received:
    0
    Device:
    iPod touch
    Haha i would have been pissed off if there really was a full version.

    Cant wait for the update to come out!
  3. uber hax

    uber hax Guest

    thats a bummer i cant wait for this next one

    Please Register or Log in to view images

  4. itouchfan94

    itouchfan94 Banned

    Joined:
    Jan 17, 2009
    Messages:
    29
    Likes Received:
    0
    Device:
    iPhone 3GS (White)
    your app inspired me to make a stop-motion movie

    but its not entirely based on pocket god

    i competly made it my own

    hope ya don't mind
  5. iFlake

    iFlake New Member

    Joined:
    Dec 28, 2008
    Messages:
    45
    Likes Received:
    0
    Device:
    iPhone 3G (Black)
    GREAT GAME I ALWAYS PLAY IT !!!
    and i purchased this game since it came out and all the updates are amazing
    cant wait for the next update

    Please Register or Log in to view images

  6. iMario

    iMario Well-Known Member

    Joined:
    May 11, 2008
    Messages:
    1,642
    Likes Received:
    153
    Device:
    iPhone 5S
    It's 4.99 now? That's pretty expensive.
  7. Der-Kleine

    Der-Kleine Active Member

    Joined:
    Jun 24, 2008
    Messages:
    2,314
    Likes Received:
    24
    Device:
    Samsung Galaxy S2
    No, it's still 1$.
  8. BMatt

    BMatt New Member

    Joined:
    Mar 8, 2009
    Messages:
    727
    Likes Received:
    0
    Device:
    4G iPod touch
    april fools
  9. 4004

    4004 Member

    Joined:
    Sep 27, 2008
    Messages:
    243
    Likes Received:
    0
    Device:
    iPhone 5 (White)
    this app store cenzorz realy suck
  10. Fenderboy

    Fenderboy New Member

    Joined:
    Jan 7, 2009
    Messages:
    755
    Likes Received:
    0
    Device:
    2G iPod touch
    hahaha I totally would have fallen for that april fools prank

Share This Page