Payback generates $400,000 in first two months - WOW!

Discussion in 'iTunes App Store Games & Apps' started by SumDaii, Mar 31, 2009.

  1. SumDaii

    SumDaii Active Member

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    Source: Toucharcade

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  2. -tcq42-

    -tcq42- Active Member

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    Not surprising. Just goes to show you that if you make something of quality at a reasonable price, it will sell well, regardless of piracy.
  3. SumDaii

    SumDaii Active Member

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    very true, i wonder how well touchgrind sold, apparently its good from all of you

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  4. fear_2670

    fear_2670 Banned

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    Touchgrind, take a look at Labyrinth, it's sold over 7.5 million, priced at 7 bucks.

    Let's do some math:

    7,500,000 x $6.99 = $52,425,000
    -20% from Apple = $41,940,000

    Amount = Over $41,940,000
  5. ChronicFunk

    ChronicFunk New Member

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    Incredible. Just wow. The only one I'm aware of is the iShoot game, which when I read the article, the private developer made $600,000 from the time of the game's release.
  6. fear_2670

    fear_2670 Banned

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    Edited, with some math

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    As for labyrinth, it's a company, but still a lot of money to go around.
  7. SumDaii

    SumDaii Active Member

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    WOW!!!!!!!!!!!!!!!!!!!!!!

    i just psoted this because it was toucharcade

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    but, for your calculations, is that data from teh release date ot now, or from the release date to ????

    ????
  8. thechungster

    thechungster Super Moderator Emeritus

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    Wow $400,000 :| So much money to spend

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  9. qasim

    qasim New Member

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    damn yo.. lots of exra cash you spend on lotta goodies.. lucky! lol.. well it was a LOT of hard work and effort and the outcome for developer = wonderful and consumer= wonderful .. luv that game!
  10. sabev08

    sabev08 New Member

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    Doesn't Apple take 30%?

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