Joypad evolution Steve Cable, a self renowned 'User Experience Consultant' has conjured up an image that certainly caught my attention. It is an image that,well essentially is a Joypad Evolution Family Tree. As much as we don't realize, Joypads have changed over the years in many ways, except they all do the same thing, they bring us joy! (Unless you get frustrated at throw the defenseless pad onto the floor!) This infographic shows off how controllers have changed and where the controllers get there traits from. Please Register or Log in to view images Click Image to get a much larger version Nintendo's Revolutions Looking at Nintendo's history of controllers shows a rich and inventive variety of designs. Nintendo is one of the only companies that are actually trying to push the boundaries of what is possible with controllers. Please Register or Log in to view images The Powerglove and the virtualBoy, both flopped Controllers such as the PowerGlove, and the VertualBoy were certainly beyond the competition but unfortunately were also beyond what was actually possible back then. This meant that the controllers failed commercially. Please Register or Log in to view images The D-pad on the Game And Watch and the motion controlled WiiMote were huge successes Other controllers from the Kyoto based company however are far from failures. The WiiMote is a huge success, with PlayStation following its success with the recently released PlayStation Move. Even more importantly however is the 'Game and Watch' device that was the first device to have a D-Pad. A feature used in every Game Controller ever since. Nintendo were also the first to implement a Vibration Feature in the oddly shaped Nintendo 64 controller. The Super Nintendo Entertainment Controller was also the first to have four face buttons and a Shoulder buttons. PlayStation's Evolution Sony, on the other hand have constrained to subtle changes in the controllers. Please Register or Log in to view images The PlayStation Controls has seen small changes over time. The great thing about this is that when a console comes out, the learning curve is much smaller. It also means there is less chances to get it wrong, but this is very lazy as we expect not the worst from Sony, but the best. Evolution or Revolution? Nintendo's successful innovations were not created for innovations sake. they came out of constraints. The D-Pad was implemented due to the fact the conventional Joystick was too big for a clamshell handheld. The Wiimote was designed due to the fact Nintendo were in a loosing battle in an arms race of hardcore gaming machines. They needed to re-think gaming as a whole, which included how games are controlled. This shows that innovation in interface design can be a great success, but you should only use it if its absolutely necessary.