Ideas For new Apps Accelerometers

Discussion in 'iOS Jailbreak & Cydia' started by Kilroy00, Jan 2, 2008.

  1. Kilroy00

    Kilroy00 New Member

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    Ideas For new Apps USING Accelerometers

    I belive we could utilize the accelerometers much more...

    iHoops ((Basketball))
    iBowling
    iBall ((Baseball))
    iTee ((Golf))
    iSwing ((Boxing))
    iTennis
    iPong ((Table Tennis))
    iPool ((Billiards))
    iThrow ((Darts))
    iSoccer ((Would be goal shots only?))
    iFootball ((Passes Only?))

    Or Other apps based on these ideas, insted of games how about like..
    Info on how far you would of thrown a football? Or how many mph you threw that fastball?

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    Just ideas!

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    Please list how many you think are actually even possible..

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  2. Kilroy00

    Kilroy00 New Member

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    Oh and I forgot, also list any ideas you have of your own!!!
  3. ijailbreak91

    ijailbreak91 Active Member

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    Device:
    iPad
    Customize for IPod Touch! (Chage Iconsnumber in all Rows,not only the last!,more languages)
    Labyrinth for free!
    That Make it Mine kan screen more than 6 letters at once!
    Bug fixes BY ALL!

    Sry for my english!
  4. Kilroy00

    Kilroy00 New Member

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    I ment dealing with accelerometers! Hahaha but that works!

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    And if you find Labyrinth before the update its pretty much free..

    What we need is someone to buy it, and then give us all the things..
    Hmm.. Its only 8 dollars.. i might!

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    Depends on how happy i am feeling hahaa, it would be my christmas present to Iptf.com!
    Because I love you guys!
  5. ijailbreak91

    ijailbreak91 Active Member

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    Sry...i´m german....
  6. Kilroy00

    Kilroy00 New Member

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    HAha its okay!
  7. Kilroy00

    Kilroy00 New Member

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  8. spoonforknife

    spoonforknife Retired Moderator

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    How about a dropping game. You drop your iPod.
  9. Mindfield

    Mindfield New Member

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    To be honest I don't think most of those would work very well with accelerometer control. Any game that's going to require quick flicks or movements in order to pull off a particular move is by design going to move the screen away from your line of sight. For any game that may have fast action, this is generally not a good thing. For any game that is going to require a certain amount of precision in the way you move the Touch to pull off a particular move, it's going to end up being a little frustrating. I'll try and explain by using your examples:

    iHoops ((Basketball))
    This might work strictly for a hoop shooting. No real basketball game would benefit from this and would end up being frustrating to play because you'd have to flick your Touch around while trying to move your player, and that would be annoying.

    iBowling
    Not really much here that bowling could benefit from. You could flick the unit forward to toss the ball, but imparting a spin on the ball (an important part of bowling) would be tricky at best, and gimmicky overall.

    iBall ((Baseball))
    To swing the bat? How would you watch the screen when you're busy swinging your Touch around?

    iTee ((Golf))
    iSwing ((Boxing))
    iTennis
    iPong ((Table Tennis))

    See above.


    iPool ((Billiards))
    Pool requires a lot of finesse to play. You can't just go whacking the ball around. Plus, giving the ball a little "English" (spin) would be unnecessarily difficult with the accelerometer.

    iThrow ((Darts))
    This is actually the only one that I can see this sort of working with.

    iSoccer ((Would be goal shots only?))
    iFootball ((Passes Only?))

    Kind of gimmicky. Wouldn't it just be easier to have buttons for those functions?


    Bottom line: You're attacking this from the wrong direction. Don't just take old games with common, established, and intuitive if not obvious control methods and shoehorn accelerometer control in there. Consider what the accelerometer does and what sort of games have something in common with accelerometer movement. Any game wherein your basic goal is to fight or otherwise work with gravity is a good candidate. Think Labyrinth, Cameltry, Pinball (tilting the machine), Bocce, yes, even Darts. Or make totally new games that make use of it. Just try and stay away from altering existing play mechanics just for the sake of being able to play with the accelerometer.

    Plus, sports games are a bad idea for another reason. Allow me to draw your attention to the Nintendo Wii before the advent of the wrist strap. Wiimotes are relatively cheap to replace. iPods and iPhones aren't.
  10. Kilroy00

    Kilroy00 New Member

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    Thank you for the positive feedback.. thoes to tend to be setbakcs in my ideas hahahaha

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