After playing Monkey Ball, Crash Nitro Kart and De Blob, I was thinking about how some console games could be translated to the iPhone or iPod Touch. Mainly, SEGA games in particular. How would these games handle with the iPhone's unique interface? Here are my suggestions. JET SET RADIO - (Played Vertically) (Actually rumoured to be in development.) Like the game "De Blob", you guide your skater through the city by either touch control, or tilting the screen slightly. When coming up to a marker spot, you use your fingers to copy the swipe controls that are displayed. You can also go into a "make your own graffiti" mode where you can either use a paint program, or you have your own graffiti font where you can write your name on the touch screen and it comes out in a cool graffiti design. You jump by merely tapping the screen, and attacking enemies is done with a swipe in any direction. If cops are piling on you, shake the screen to get rid of them. SAMBA DE AMIGO - (Played Horizontally or Vertically) Simple Enough. When the blue dots are about to hit the mark, you merely tap the screen at that mark. When a bunch of red dots are about to hit the mark, you shake the screen till they vanish. Giving a little variety to the game. Downloadable songs through iTunes. THE TAPPING OF THE DEAD - (Played Horizontally) The title is self-explanitory. Tap the screen to kill the zombies. Swipe to reload. Shake screen to get zombies off of you. 'Nuff said. CRAZY TAXI - (Played Horizontally) Like Crash Nitro Kart, tilt the screen left and right to steer. Gas is automatic, but there are two on screen buttons on the lower right side for brake/reverse and drive. Swiping both buttons while driving will send you into a drift stop. A quick shake of the screen will let your taxi jump. SONIC - (Played Vertically or Horizontally depending on what Sonic game it is) The good thing about Sonic is that he can be played in a variety of ways. Here are some of my ideas. "Wii STYLE" - Like SATSR, you have Sonic running forward. Tilt the screen left or right to steer him. Tap screen to jump or hold finger on screen, then let go for longer jump. Shake for hover attack. "CLASSIC 2-D" - Tilt the screen left or right to get Sonic moving in that direction. A gentle tilt will have him move slowly while a longer tilt will have him running fast. This will help give Sonic analog movement in a 2-D game. (That would be a first.) Tap to jump (of course). For dash spin, hold a finger down on left side of screen, and quickly tap on right side with other finger. Then, let go of left side, and he's off!! Also, imagine Sonic 1 or 2 bonus stages with tilt control. Sweet! "PINBALL SONIC" - Tap left or right side for bumpers. Tilt screen to give Sonic a nudge in a certain direction. Give the screen a quick shake to make him hop towards what direction you're tilting. Well, there you go Sega. I just made your job easier for you. Now, GO MAKE THOSE GAMES!!