How Easy Is It?

Discussion in 'iOS Development' started by Qwedgeonline, Mar 17, 2010.

  1. Qwedgeonline

    Qwedgeonline Well-Known Member

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    A thought came to my head today. How easy is it (for a beginner) to develop apps for the iPhone? Gameloft seems to have a pretty good feel of it. (Seeing as they distribute games every 10 seconds.) I really want to start earning money for the SDK. Is there a TON TON TON of coding involved? And can someone post screenshots of what the programs look like? What kind of app would a beginner be able to develop?
  2. Axis

    Axis Super Moderator Staff Member

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    It's fairly easy once you know Obj-C.

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    A beginner should first spend a good chunk of time learning how to program if he/she wishes to get anywhere.
  3. Qwedgeonline

    Qwedgeonline Well-Known Member

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    And do you have to be a member of the iPhone Developer Program to make and distribute apps? Because they have XCode for free...
  4. Pelaez-1

    Pelaez-1 New Member

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    To be honest, I don't think you should jump in "just for the money", otherwise you'll learn 2 things, and will help flood the AppStore/Cydia/Cydia Store with apps that show websites and have two ads in every view.

    We don't need any more of those.

    And yes, if you want a decent app, there is a LOT of code involved.

    iClassic (my iPod Classic - like media player) is a fairly simple app, and it's like 4k lines, and I think Skylar's PocketTouch is like 9k lines.
  5. Qwedgeonline

    Qwedgeonline Well-Known Member

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    I didn't mean earn money from the SDK. I mean I want to get money to purchase the SDK. I'm sure if I buy it I wouldn't waste time distributing 5 minute apps.
  6. J-Phone

    J-Phone Active Member

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    lol you sure you wanna pay 99 bucks?
  7. ihax_ipt

    ihax_ipt Banned

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    Learn developing Obj-C with XCode first, then buy the developer program license.
  8. Qwedgeonline

    Qwedgeonline Well-Known Member

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    Some people pay 99 bucks. More like, thousands.

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  9. SkylarEC

    SkylarEC Super Moderator Emeritus Staff Member

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    Last time I checked, it was somewhere over 14,500, although the actual app itself is quite small. Most of the code is FailKit. Nearly every object you see in PocketTouch is a completely customized object. Even the labels that are capable of writing one [FKFormattedString] string in a mix of styles. One NSString written with parts emboldened, other parts italicized, etc. Although it's mostly unnecessary now that the SDK has [redacted] added. I even subclass private objects that we aren't supposed to know about--If Apple asks, you didn't hear that for me ; )


    Enough of the threadjacking, continue with your discussion.
  10. tanktan38

    tanktan38 Active Member

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    I would love to program for the iPhone, but I don't have a mac.

    I think you should totally go for it, qwedgeonline! It would be so cool!

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