Discussion in 'Application Ideas' started by windmaster0, May 10, 2008.
this woould be tight.
i have some ideas for the GI
Yeah it would take up like 2 gb after you dl halflife 2 and all the good mods.
that would run at about 1 FPS.
..Yeah it wouldnt run Ports need source aduh
It would be awesome if somebody could port the Source engine to the iPod touch. Seriously, that'd be amazing. But I doubt you could run it ... I sometimes get lag in PSX4iPhone, how do you imagine Half-Life 2 to be?
well you also have to think it doesnt have to be like a full blown game....yet
but it could start of small work though the kinks and mostly cause psx4iphone is slow
i think it is partly cause its the rom.
Half-Life 2 System requirements:
1.2 GHz processor, 256 MB RAM, DirectX 7 level graphics card, Internet connection (broadband or better recommended)
It's not going to happen.
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make this in 2d with iphysics engine... and i guantee u more than 100 ipod users.
Yeah, I guess they could create an xbox 360 emulator aswell...
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