Flash CS5 iPhone option?

Discussion in 'iOS Development' started by peebrian202869, Jun 19, 2010.

  1. peebrian202869

    peebrian202869 Banned

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    Hello,

    When i opened my new Adobe Flash CS5 it said there was a iPhone OS option, what does this mean? Another way to make games? Or just animations?

    If it is just animations then how do you view them?

    Thanx!
  2. bobby681

    bobby681 Active Member

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    Flash CS5 has the ability to compile AS3 code into native code for the iPhone app store. However, 5 days before it was released, apple changed the SDK agreement to block it.

    You could, in theory, however create something for cydia using it.
  3. peebrian202869

    peebrian202869 Banned

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    Thats one of the most annoying things ive ever heard... im sad now... =[ but could make something for cydia? Why block it?! i dont understand apple... could i SSH it in?
  4. NolesFans

    NolesFans New Member

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    You can jailbreak it by installing OpenSSH. You still need change the password for root and mobile.
  5. peebrian202869

    peebrian202869 Banned

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    everyone has the same default password, i know it and i know how to SSH...
  6. Pelaez-1

    Pelaez-1 New Member

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    To avoid a bunch of crappy applications on the AppStore.
  7. peebrian202869

    peebrian202869 Banned

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    But i can only make crappy apps...

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  8. lauNchD

    lauNchD Well-Known Member

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    That's his point

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    ----------

    My Flash on iPhone "rant":

    IMO, it's "mean" of Apple to simply block the Flash compiler, etc., but it's probably for our (and Apple's

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    ) greater good. If you port and rewrite a Flash app properly, there is a 90% chance it will perform better and a 99% chance it will at least perform equally.
    Canabalt, for example, runs fine on my 1G iPod touch, but if its developer would have chosen to use native tools like OpenGL (or even Core Animation) instead of Flash, the FPS would sore and the game would become even more fluid.
    The South Park Avatar Creator runs like s**t on my iPod; any control/button takes at least a second to react to my touches. If it were truly native, some of this lagginess could definitely be avoided.
    The standing argument "it creates native code" is only partly true. I don't know how Flash exactly compiles an app, but I really don't believe the ActionScript code is converted to an actual native binary (if it were that easy, running Mac apps under Rosetta, for instance, wouldn't make them slower, since all code could be translated at once).
  9. peebrian202869

    peebrian202869 Banned

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    But people still have to pay 100 smackaroos to get a dev thingy so there wouldnt be loads of crap apps...
  10. Nburnes

    Nburnes Well-Known Member

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    When it is mommy and daddy's $100, there would be a ton of crap apps. There is a ton of crap apps in the App Store already, all those fart apps and stuff.

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