[First Look] Starwars: TFU

Discussion in 'iTunes App Store Games & Apps' started by Heltec, Sep 15, 2008.

  1. Heltec

    Heltec New Member

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    Well, I figure I cant do a full review of a game before I finish it, But might as well give my impressions:

    Controls:
    When I first heard about the "Not much lightsaber, no controled movement", I was an utter skeptic. But this game pulls it off. Within about an hour of playing, you find yourself flipping through force powers like a pro, launching boxes, shooting lightning, and deflecting lasers.

    The controls consist of gestures on the screen used to activate force powers, switch force powers, or block. You cannot move, but it really does pull it off.

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    Graphics:

    Simply stunning for an iPhone game. Looks very much like a game you would see on the PSP.

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    Story:

    Rather stupid, sure to leave and real starwars fan screaming objections at the top of his lungs. It breaks repetitively from the Starwars universe, Dialogues feel forced, and you really do find yourself skipping over most of it. If you think story is a large part of a game, avoid like the black plague.

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    So, overall, one of the better on the appstore from what I've seen so far. Not up to Spore's level, I don't think, but still a must-have.

    8/10
  2. Tman47

    Tman47 Active Member

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  3. 48days

    48days Active Member

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    Those graphics do look great, I'm still not sure about the movement though.
  4. shortperson1026

    shortperson1026 Active Member

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    the graphics are dumbed down.... it's 3d models on top of a 2d picture
  5. 1adam1

    1adam1 Member

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    looks good but is there camera movement/3D-ness?
  6. Heltec

    Heltec New Member

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    True, but with the iPod's rather small processor, its a compromise I don't really mind.
  7. bastz

    bastz New Member

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    Word is all jumbled up on ipod -_- Annoying.
  8. Heltec

    Heltec New Member

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    Yes!

    er-

    Kinda.

    Each scene has a different angle, which it zooms to upon entrance.
  9. berky93

    berky93 New Member

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    ...which allows for faster framerate while still incorporation more cpu-intensive operations. who needs a 3d background when the character is only seen from predefined camera locations?
  10. bladednuisance

    bladednuisance New Member

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    dont think anybody could have said it better

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