Ok, so far there are a few different modes of play. I really like making joints, and pinning objects to the walls, and it is fun to drag and throw stuff around. But I think the most challenging levels so far are the one's where you cannot anchor or drag. JZ's 1st level pack is the most challenging I think because of this. You cannot anchor or drag, and you must use phyisics to finish them. With my level pack 2, you could no longer drag, but you can anchor objects.. you can pretty much anchor a floor or wall anywhere you need it. As this could be seen as cheating, in the future you will be deducted points for it.... If you haven't seen my aquarium level, r4m0n said he will put it on installer soon.. It is a new game mode that uses only the accelerometer, and doesn't allow drawing, anchoring, or dragging. Although it may seem kinda boring now, I am working on a 5 pack and eventually when a timer and point system is implemented, we can compete for fastest time on these types of gamepacks. I have a couple of other ideas in mind... and I am working on a few more packs. If everyone tells me what they think is the most fun, it will help me to decide what to work on next Please Register or Log in to view images Edit: I am working on one now that uses gravity, accelerometer, drawing, and anchoring, but no dragging. eg... draw and pin a ramp, then use the accelerometer to move the ball to the ramp to jump a hole.