Developing a game (sorta need help on physics)

Discussion in 'iOS Development' started by Just_For_Now, May 15, 2009.

  1. Just_For_Now

    Just_For_Now Active Member

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    So.. im developing a game just like the assembler game shown Here
    and i got the dragging done. Just that i need the objects to be realistic and fall just like in (iPhysics) Is there anyway i could that? Might be kinda hard.
  2. Chicken

    Chicken Retired Moderator

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    Umm the only thing I can think of right now. Is make a physics engine.
  3. Ezekeel

    Ezekeel New Member

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    Classical mechanics is really easy. Just grab a physics book and read the first chapter.
  4. Just_For_Now

    Just_For_Now Active Member

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    What do you mean?
    And @ chicken: by that you mean like framework or what?
  5. Chicken

    Chicken Retired Moderator

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    No I mean create an actual physics engine for the game, it's not a framework. Don't ask me how to do it. I have no idea.
  6. Cyanidepoison

    Cyanidepoison Active Member

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    iPhone games do not need nor does the iPhone have the power to do any complicated physics.

    Just put your values in variables and modify them accordingly until you think it "feels right".
  7. Ezekeel

    Ezekeel New Member

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    What is your definition of complicated physics?

    The iPhone is powerful enough to do simulations of physical systems with several interacting particles moving according to classical mechanics, for example our solar system. Scientists have done such things for decades on much slower machines.
  8. Cyanidepoison

    Cyanidepoison Active Member

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    Let me rephrase this. Doing the calculations and spitting them out to the console is one thing, moving the pixels around is another.
  9. Just_For_Now

    Just_For_Now Active Member

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    So you guys are saying that it's impossible?
  10. oioioi

    oioioi New Member

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    The physics from that game isn't hard to make

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