Creative D-PAD design for gpsphone

Discussion in 'Gameboy Advance emulator (gpSPhone)' started by tclaudius, Nov 19, 2007.

  1. tclaudius

    tclaudius New Member

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    As you see in the picture, there's a slider block on the left side for controlling directions, the slider works similiar as the slider for unlocking. So, basically you use your finger to slide it up and down. the slider will follow your finger, but it doesn't convert to a corresponding Up control in the game until the slider block touch the threshold(which are the grey lines in the graph), everytime you touch a grey line, it sends to the game a corresponding Up/Down control.

    For Non-action games: This threshold design maybe better for strategic games, when you are moving between menus. It works similiar to the scrollbar on PC.

    For action games: then you can change to another mode which only recognizes the sliding direction, no matter how far you slide, it input signal based only on the direction and the length you press. For example, if you want to do LEFT-LEFT-RIGHT, then you have to slide left , keep pressing for a while(the length depends on the setting), so as long as you don't release your finger at the left direction, the emulator keep send LEFT signals. then you can directly slide it to right side.

    Also, Use the physical Volume Plus and Minus on your Iphone/ipod touch as the control A B in the game.. So we can have a better tactile feedback and save some precious screen space.
    AND for Guys using Ipod touch], this would NOT be hard to implemented as an autodetecting option when gpSPhone start, so the gpsPhone can switch to traditional mode if its using iPod touch.

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  2. Shade

    Shade New Member

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    how do you go sideways?
  3. tclaudius

    tclaudius New Member

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    Updated with left and right.
  4. simonrichards150

    simonrichards150 New Member

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    I like paint too.

    Isnt this like the sensory pad in the NES emulator?

    Am I missing something here?
  5. tclaudius

    tclaudius New Member

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    The major difference is that this provides a sliding block and a threshold design. So you get a much better visual feedback. also, because of the threshold design, unintended input are much reduced and when you are navigating between menus in strategic/RPG games, it's much more easier to do continuous UP, down or left/right. Just think of the scrollbar in PC.
  6. Shade

    Shade New Member

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    why not make a d pad that sinks when you drag it in the direction so like if you press left the right side rises and gets more of a bevel effect...
  7. simonrichards150

    simonrichards150 New Member

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    ooooh, cool, sounds like a good idea

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  8. Voodoo368

    Voodoo368 New Member

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    Unless I'm missing something here, my iPod touch doesnt have a physical volume button...
  9. palidino76

    palidino76 New Member

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    This won't happen because he isn't going to remove Ipod Touch compatibility with the emu(the Touch has no volume buttons).
  10. Lostfaith

    Lostfaith New Member

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    iPhone 4 (Black)
    http://www.zodttd.com/ <- go register there and see what the creator thinks of it.

    not a bad idea but there might be some limits in space, implementing it, and even causing lag due to the animated controls.

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