Can you build Cydia apps in Xcode?

Discussion in 'iOS Development' started by MountainDew, Jun 1, 2010.

  1. MountainDew

    MountainDew New Member

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    Simple question: can you build apps for Cydia using Xcode? Or do I need the toolchain?
  2. omokas

    omokas Member

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    Yes you can. Search on google about how to bypass signing.

    I am not providing any further info since its not allowed to post.
  3. Freerunnering

    Freerunnering Member

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    Yes you ARE allowed to post fake code signing tips IT'S ALLOWED and a MODERATOR has even posted a tutorial on it!!

    Please Register or Log in to view images


    ------------------double post merged------------------
    Also I hate that everyone's so scared of being banned they think everything is dissallowed on here!!
  4. Pelaez-1

    Pelaez-1 New Member

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    Most Cydia apps are made in XCode, they are just running out of the sandbox.
  5. lauNchD

    lauNchD Well-Known Member

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    Exactly. Fake signing is allowed, cracking is not; they're not the same.
    ---
    I'm pretty sure Apple's EULA explicitly disallows apps made with the iPhone SDK to be distributed my other means than the App Store, your enterprise (if you have the $199 program), and Ad-Hoc. However, everyone does it, and they won't hunt you down for it; a EULA violation doesn't necessary mean that it's illegal.
  6. Ryan

    Ryan Well-Known Member

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    The EULA also would make jailbreak illegal if your going by those "laws"

    Yes you can, you just have to look at sauriks post here

    http://www.saurik.com/id/8
  7. peebrian202869

    peebrian202869 Banned

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    Wouldnt it be hard to test them in the iphone simulator though, since you dont have the access to the files inside + other...
  8. SkylarEC

    SkylarEC Super Moderator Emeritus Staff Member

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    All my Cydia apps, since the release of iPhoneOS 2.0, have been made in Xcode. Also, my MobileSubstrate plugins are made in Xcode as well.
  9. Ryan

    Ryan Well-Known Member

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    you just have to pretend that they exist, and obviously debug your code on the device rather than the iPhone Simulator.
  10. jek

    jek New Member

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    Yes. I setup Xcode to use a self-signed certificate, then I SSH my apps over. With Xcode 3.2, no modification is needed, other than a slight tweak to allow it to use self signed certs.

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