Call Of Duty: World at War Stats.

Discussion in 'Console & PC Gaming' started by b-mac 39, Aug 8, 2010.

  1. b-mac 39

    b-mac 39 Well-Known Member

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    Ok. Requested by Waffle2jazz, this thread is going to be the page for stats for the Multiplayer AND Nazi Zombies aspects of World at War. First, multiplayer.

    Here's how the columns are aligned:

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    Pistols

    Colt M1911: Average gun. I prefer the Magnum, so it rarely gets usage for me. If anybody wants to put their impressions here, feel free.

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    Nambu: Average gun. I prefer the Magnum, so it rarely gets usage for me. If anybody wants to put their impressions here, feel free.

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    Walther: Average gun. I prefer the Magnum, so it rarely gets usage for me. If anybody wants to put their impressions here, feel free.

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    Tokarev: Average gun. I prefer the Magnum, so it rarely gets usage for me. If anybody wants to put their impressions here, feel free.

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    Magnum: My pistol of choice. Why? Because it's a 2 shot kill at close-medium range, and it looks and sounds badass.

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    Next up, the all-powerful SMG's!

    Thompson: 2nd best SMG after the MP40. Fast fire rate, decent iron sights, manageable recoil, fast reload. If I'm not MP40-whoring, I'm using this.

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    MP40: Well, we already know about this. It's a one hit kill to the head at close range with Stopping Power. Yeah.

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    Type 100: Almost identical to the Thompson except with a slower reload. Use the Thompson instead.

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    PPSH: This thing is insane. With the fastest fire rate of ANY gun in ANY Call of Duty, it's understandably bouncy and crazy. I like it!

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    Damn 10 image limit...
  2. b-mac 39

    b-mac 39 Well-Known Member

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    SVT-40: Good if you have a good trigger finger. Otherwise, not so much.

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    Gewehr 43: Again, good if you have a good trigger finger. I like the iron sights, though.

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    M1 Garand: Would be good, except the fire rate is slower than a turtle in frozen maple syrup.

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    STG-44: I like it. For me, it just feels good. It seems to be a love/hate weapon.

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    M1 Carbine: I love it since I have a fast trigger finger. If you don't, it may not be good.

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    Springfield: In my opinion, only good with the Sniper Scope. Otherwise, it's pretty bad.

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    Arisaka: Again, only good with a Sniper Scope. The rate of fire is too slow for me.

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    Kar 98 and Moisin: These are the same thing, so I'll post them as one to get one more image in this post.

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    PTRS: My sniper of choice. The Barrett .50 cal of W@W.

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    Shotguns

    Trench Gun: Sigh... this is terrible.

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    10 images....
  3. shashanknegi

    shashanknegi Active Member

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    Why do you think the trench gun is terrible, i think its amazing, theres a technique to using it.
  4. b-mac 39

    b-mac 39 Well-Known Member

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    I'll finish this tomorrow.
    ------------------double post merged------------------
    Double Barrel: Only good in CQB, and even then it's only average because of only 2 shots before reloading. If you're faced with more than 1 guy at a time, you're basically done.

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    Machine Guns

    Type 99: Ok, except the iron sights are horrible. Half the screen is black because of them.

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    BAR: Pretty bad because of the rate of fire which is slower than a snail in molasses.

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    DP-28: Average gun, with the same damage as the BAR and other MG's. Use it over the BAR if the ROF on other MG's are too fast.

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    MG42: The best MG, in my opinion. Great iron sights, nice ROF, controllable recoil. Use this.

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    Explosives

    Frag Grenade: The basic frag. It's been heavily nerfed from CoD4, so you'll get less deaths by Zeus Grenades.

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    N74 Like the Semtex from MW2, except considerably less powerful. Use it for minimal damage on tanks.

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    Molotov c*cktail: The Molotov is odd. If it hits the ground, it has a radius that will deliver the 150 Direct Impact damage, even if the enemy was not directly hit. If it breaks against the wall or an object, no matter how close to the player it lands, it will deliver 90 splash damage.

    Smoke: Does it's job. Use it tactically.

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    Bazooka: Great for War or Domination. See a flag getting capped, shoot one of these in there. Contrary to popular belief, not that effective against tanks.

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    Satchel Charge: Now THIS is how you destroy a tank. Make sure to place it on the ground, right in front of where the tank is going. When it rolls over it, BOOM. All gone.

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  5. b-mac 39

    b-mac 39 Well-Known Member

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    Bouncing Betty: Free kill. Put it basically anywhere on the map, and you WILL get a kill.

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    Rifle Grenade: Everyone's favorite.

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    Tanks

    Tanks have 1350 health.

    Explosives have different damage multipliers on tanks, just like bullets do on humans. There are 4 regions: Front, Rear, Side, and Underside. The only thing that really can hit the Underside is the Satchel Charge. It WILL destroy the tank in one hit to the underside.

    Do not shoot at a tank unless you are using the PTRS. Everything else gives less than 1 damage. It won't destroy it.

    The PTRS does 25 damage to the rear of the tank, 12.5 to the front, and 15 to the side.

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    Knife

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    Perks

    Stopping Power multiplies all bullet damage by 1.4X. This means it takes one less bullet to kill. STOPPING POWER AND JUGGERNAUT CANCEL EACH OTHER OUT.

    Fireworks multiplies all explosive damage by 1.25X. Canceled out by Flak Jacket.

    Flak Jacket multiplies all explosive damage by 0.75X.

    Juggernaut multiplies all bullet damage by 0.75X. STOPPING POWER AND JUGGERNAUT CANCEL EACH OTHER OUT. If you take "liek a millon bulletz 2 kil a juggernoob" it was most likely lag. It only takes one more bullet to kill a Juggernaut user.

    Double Tap multiplies the time between bullets fired by 0.75X.

    Deep Impact gives 2X the amount of damage through objects. This does not mean a 30 damage gun will do 60 through an object. It simply means that the damage lost is most likely canceled out.

    Steady Aim multiplies your hip spread by 0.65X.

    Toss Back resets the fuse of a grenade to 2.5 seconds if it is less than 2.5 already.

    Second Chance leaves you at 2 health for 30 seconds.

    Fireproof multiplies all fire damage by 0.55X.

    Iron Lungs adds 5 seconds to the hold breath time.

    Reconaissance shows all dogs, tanks, and artillery on the map.

    Multiplayer is done. Onto ZOMBIES!!!
  6. b-mac 39

    b-mac 39 Well-Known Member

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    All of this info applies to Der Riese. Other maps are unknown, but assumed to have the same stats.

    Health

    Zombies start with 150 health.
    With each round up to Round nine, they gain 100 health, ending up with 950.
    Starting at round 10, the zombie health is multiplied by 1.1 with each round. At first, 1.1 isn't much, but it exponentially grows and becomes massive by the time you make it to Round 50.

    01. 150
    02. 250
    03. 350
    04. 450
    05. 550
    06. 650
    07. 750
    08. 850
    09. 950
    10. 1045
    11. 1150
    12. 1264
    13. 1391
    14. 1530
    15. 1683
    16. 1851
    17. 2036
    18. 2240
    19. 2464
    20. 2710
    30. 7030
    40. 18234
    50. 47295
    60. 122673
    70. 318183
    100 5552108 (5.5 million health)

    Dogs

    The dog's health increases in each of their rounds.

    First Round: 400 health.

    Second Round: 900 health.

    Third Round: 1300 health.

    ALL dog rounds from then on: 1600.

    Dogs will spawn alongside regular zombies after round 15, with the chance of that happening increasing as the rounds pass.

    Teleporter

    The teleporter acts like a small nuke around the player, which is capable of killing 30 zombies in one trip.

    If any player teleports more than once in a minute, dogs will spawn at the mainframe.

    Other Uncategorized Stuff

    The Bowie Knife is actually a perk, increasing melee damage to 1000.

    The Monkey Bomb attracts EVERY zombie in the map to it's location.
    It has a 450 inch blast radius.
    At the center, it does 5000 damage, fading to 50 at the edge.

    WEAPONS
    This includes the upgrades.

    Colt M1911: Upgraded it's like OMA noobtoobs from MW2. There's a reason that the code refers to the upgraded Colt as the "holy_pistol"

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    Browning:

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    BAR:

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    Double Barrel:

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    FG42:

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    Gewehr 43:

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    Kar 98:

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    M1 Carbine:

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    M1 Garand:

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    MG42:

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  7. b-mac 39

    b-mac 39 Well-Known Member

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    MP40:

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    PPSH:

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    Trench Gun:

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    STG-44:

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    .357 Magnum:

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    Thompson:

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    Type 100:

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    Wonder Waffle:

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    PTRS:

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    Ray Gun:

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  8. b-mac 39

    b-mac 39 Well-Known Member

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    Panzershreck:

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    Noobtoob

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    Monkey Bomb:

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    Trivia

    The flamethrower and Wonder Waffle will only appear once in the box (assuming it is taken). Only one person will have a flamethrower or Wonder Waffle at a time.

    All done. On to do CoD4!!

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  9. Waffle2jazz

    Waffle2jazz Member

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    Sweet thanks man! this is greatly appreciated since this will greatly help me play der reise.
  10. jhloa2

    jhloa2 Member

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    thanks much

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