Ok, I just got this game today, played it for a couple hours, and wanna write a review so we can discuss the game and debate some of its issues. Bear with me - I'm on my iPod so the formatting won't be extra slick and there may be some typos. I might edit this later. Battlefield: Bad Company Review Battlefield: Bad Company is a first-person shooter for PS3/XB360 that features a deep, cinematic singleplayer campaign and a rich multiplayer experience. Bf:BC's claim to fame is its new, fully destructable environment. This feature is displayed prominently in the multiplayer game mode. In addition to the ambient environment, BC also shines in its fully immersive high-definition audio. So let's begin. Let's start with multiplayer. When you navigate into the multiplayer menu from the game's main menu screen, you are greeted by the usual quick play and custom match options. Most people will go into custom match to choose the map and game type they prefer. Wait, game type? BC only has one - Gold Rush (I.e. Attack/defend). That's right, only ONE game type. In gold rush, there are two teams - attackers and defense. The objective of the attackers is to destroy the sets of Gold Crates that are placed on the map. The defenders obviously are obligated to defend the cases (you'll see why I say "obligated," and not "required," in a little bit...). Its a basic game mode at its core - but luckily, we can count on the BF devs to provide us with a twist. There are three sets of two cases each that are placed at three separate locations on each map. The sets are placed in a linear format that corresponds to the natural progression of the map and gameplay. When a set of gold crates is destroyed, the teams focus on the next set in the progression as the defenders retreat while the attackers advance. This element of gameplay adds realism and a "war-like feel" to the game. The progression of the game is motly dependent on three things - the skill of each team, the teamwork and communication of each team, and the map/terrain. If a team has superior players, the match will end quickly in that team's favor. Teamwork is important for medics, snipers, and vehicle operators in order to survey the battlefield and keep up with the game's quick pace. The enemy targeting system, where any enemy that has been shot at or detected by a motion sensor is identified with an orange dot in the field and on the minimap, highly accelerates the identification of enemies and marks them for execution. I am not going to comment on each of the maps, but I will say a few things in general. Some maps are designed to heavily favor one side or another (attack vs defend), and playing on these maps can be frustrating because it is nearly impossible to alter the natural course of battle. However, there are a few maps such as oasis and end of the line that feature balanced and fun gameplay. My iPod keyboard is lagging like crazy right now. I'm going to continue this in multiple posts to make life easier. PLEASE DO NOT POST OR COMMENT ON THIS THREAD YET! It is not complete and I want all my posts to be at the top. Thank you.