A thought...

Discussion in 'iPhysics [old jailbreak version]' started by Safari Al, Jan 26, 2008.

  1. Safari Al

    Safari Al New Member

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    I just thought how nice it would be if there was somehow a way to build the levels on your ipod touch/iphone. It probably would make it a bunch easier than it is now and would encourage more people to make levels. I would love to be able to make levels on the go and maybe even a save feature so it saves the levels to the iphysics levels directory for instant play. Tell me what you think

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  2. iTouch532

    iTouch532 Well-Known Member

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    that would be nice, sometimes you get ideas in your head, and nothing to write on!!

    Yes thumbs up on this one!
  3. Steaps

    Steaps New Member

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    This isn't possible. Weel it's possible, just extremly hard, would take forever to develop, and the levels would not be that great, at all.
  4. Safari Al

    Safari Al New Member

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    is there absolutely no way for sebez to port or give his code to someone else to port to the iphone/touch? seems like it could be done. It's mostly point and click which is highly possible on the touch.
  5. jmccnz

    jmccnz New Member

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    Highly impossible I would say. It wouldn't be the difficulty of creating a level maker it would be difficult to use I would think.

    If you want to draft up levels then go into sandbox and fix level dynamics with double joints and you can sketch a level there.
  6. Safari Al

    Safari Al New Member

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    Please explain why it would be highly impossible. seems like a port of sebez's source could do the trick. Allow your finger (touch) to act as the mouse would on a computer.
  7. Steaps

    Steaps New Member

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    It's just not going to happen, give it up.
  8. Mindfield

    Mindfield New Member

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    There's one problem: Your finger is not a mouse. Mice can click on a one pixel area. Your finger can't. How would you draw the backgrounds? How would you accurately connect one line to the next when you can't accurately place your finger down on the screen within 1 pixel of the line you're trying to connect to? Think about that for a moment before you answer. Consider the size of your finger. Consider how much of the screen it obscures when you touch it. Consider how accurate you have to be to draw one-pixel-width lines or detailed background scenery or complex objects. Consider how hard it would be to place a joint in the exact center of a circle. Consider the size of your finger again.

    If you want a further example, load iPhysics, set the parameters of sandbox mode to 0 gravity in both directions. Now go into sandbox and try to design a level with your finger. Try reproducing someone else's level, just for the hell of it.

    Then come back here and tell us again how porting/reprogramming an existing Windows-based level editor for the Touch is a good idea.

    Now, there are ways that you could make a level editor a little more friendly for use on the Touch. You could edit in zoom mode, which would make lines much larger and give you a better chance of making contiguous lines, or accurately placing joints. You could create a K-Line mode that would continuously connect your last line to wherever you point on the screen, and allow draggable points for more accurate editing and placement.

    All of this would require significant reprogramming though -- practically rewriting it from scratch, in fact.
  9. Steaps

    Steaps New Member

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    Thank you for taking the time to tell this guy off.
  10. Rawd

    Rawd New Member

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    He had a good idea. He just doesn't realize how hard it would be to make. Thanks for explaining it mindfield.

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