Wordament Comes to iOS: First Title with Xbox Live Integration Makes Its Debut

wordament

Microsoft last night released Wordament, a title first seen on the Xbox platform, for iOS devices. Wordament, as the name implies, is a fairly simple word game. When you enter the app, you are given a board of letters. You are then timed, and the goal is to create as many words as possible – however, the words have to be connected, as the entire game revolves around swiping from tile to tile to select the letter pieces. At the end of the time, your results are then compared to every other person playing at that specific time frame and displayed on global leaderboards.

The app itself is quite Metro-y, though it looks somewhat clunky. Parts of the app perform slowly, which is strange given Microsoft’s past efforts and the fluidity at which they run on Apple’s mobile platform. Still, hopefully those issues will be ironed out in a future update. However, the overall design almost reminds me a cheap, knock-off version of Letterpress, Loren Brichter’s popular word game for iOS. Of course, both employ the use of tiles and animations, but Brichter’s implementation is both the original and the superior (though Brichter did take many design cues from Windows Phone and its Metro UI).

The game itself, as anyone who has played it on the Xbox, is quite entertaining. Performance issues of the app aside, the competitive aspects are a refreshing realization, since most iOS apps tend to focus on single player.

microsoft_surface_tablet

This is where Xbox Live comes in. When the app is first opened, the player is prompted for an Xbox Live sign-in. If, like me, you don’t actually have one, you can always tap and sign in as a guest without being bothered to create an Xbox Live account. However, for those that do have an Xbox Live account and are tied in to Microsoft’s entertainment network, achievements and scores made in the mobile version of Wordament will carry over and by pushed back to the console.

Microsoft has been expanding its entertainment presence to iOS for some time, and this game making its debut represents a culmination of some magnitude. It is unclear if this is simply an experiment, or was planned to be the first title with Xbox Live to come to iOS. With most of Microsoft’s mobile entertainment advances going to both Windows RT and Windows Phone, it’s refreshing to see them take the time to port a decent game to Apple’s ecosystem.

Wordament is available on the App Store for free.

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Pocket God Updated for the Final Time


The famed iOS game Pocket God was released almost three years ago, and has since been updated 47 times. Bolt Creative has now announced that the game’s final update is available today, and that it ends this God-game’s legacy with new apocalypse-themed features.

Many of you may remember getting the game on your iPod touch in the early days of the App store. The game had a fairly strong following for the first year of existence, but interest waned as the game’s updates made the game more and more cluttered.

Personally, this was my favorite iOS game for a fairly long time. I anxiously awaited the then weekly updates that added many new features for free, and still have the game on my iPhone 5 today as matter of nostalgia. The game was a new step in iOS gaming, and spearheaded a new App store marketing strategy — rewarding your players with regular content updates.

Today’s update, “Apocolypse, Ow!” contains many doomsday features and mini-games, including the final room in the Apocalypse Temple, the Closet Room, and a new zombie skin pack.

Sadly, this final update does not bring iPhone 5 support to the game, something some of us that hold onto the game for nostalgia would love to have. Maybe we’ll see that in the future, but it’s unlikely because that would require a remake of all of the game’s art, a hard task for a game such as this with so many hand-designed visuals.

Although this may be the last update to Pocket God, Bolt Creative has assured fans that the cute little pygmies will be returning next year, including in the already announced spin off title, “Pocket God: The Runs,” which is said to be styled similar to Temple Run.

Remember Pocket God?

[Bolt Creative via Polygon]

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Pokedex for iOS Released in the United States

Nintendo had not up to this point released any apps within the App Store, but their aversion to Apple’s platform has seemingly loosened. “The Pokémon Company,” which is the subsidiary of Nintendo in charge of marketing and licensing the Pokémon franchise, has released the official Pokédex app for iPhone and iPad.

You may know that the app was released last month in Japan, but it appears to have made its way across the Pacific. The app features everything you would find in the in-game Pokédex, including where Pokémon are located, their evolutions, attributes, abilities and more.

Sadly, with its $1.99 price tag, the Pokédex app doesn’t come with all 647 Pokémon. The app itself comes with only the Unova Pokémon (494-647) and all other regions are in-app purchases at a hefty $5.99 a piece. I actually didn’t realize this before purchasing the app, and I can assure you I will not be buying any of the other Pokémon.

As I said, the app is available now for $1.99 and is compatible with iPhone, iPod touch and iPad. Just keep in mind that if you want all five generations of Pokémon, it’s going to end up costing you almost $26.

[iTunes via Polygon]

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Valve’s Steam Levels Up, Faces Console Competition Directly

While mobile gaming may be quickly moving to the smartphone, the home console business is still alive and thriving. Despite being half a decade old, both the Xbox 360 and PlayStation 3 remained extremely popular gifts this past Black Friday, and Nintendo’s Wii U – the first next-generation console to hit the market – helped boost the company’s sales for the season. Even in a down economy, gaming has thrived.

Part of the equation has always been PC gamers. PC gamers are typically portrayed as a niche audience of people who are geeky enough to build a custom PC in order to get the absolute most performance per dollar. However, with the popularity of Valve’s Steam – an “app store” for PC gamers, which offers almost every major title available – has made gaming on a PC much easier. For years, PC gaming faced a massive distribution problem that the consoles solved. With the widespread availability of high-speed internet across most places in the world, Steam offered a quick and easy way for users to access the latest and greatest games at similar (or, in many cases, significantly less) cost than what games for traditional consoles went for.

Despite this growth and the popularity of Steam, PC gaming has tended to focus on the traditional desktop; in other words, PC gaming never entered the living room, where consoles reign supreme. That is seems about to change, if Gabe Newell – co-founder of Steam – has his way. Steam recently unveiled a way to make Steam use up the entire display, and since then the “Big Picture mode” has garnered a lot of support amongst gamers.

I think in general that most customers and most developers are gonna find that [the PC is] a better environment for them, cause they won’t have to split the world into thinking about ‘why are my friends in the living room, why are my video sources in the living room different from everyone else?’ So in a sense we hopefully are gonna unify those environments.

Steam then announced that it would be releasing a “tightly controlled” ecosystem designed for the living room, and that the company would be shipping a PC of its own that was designed expressly for use in the living room. Newell also mentioned that other PCs would be released that were designed for use in the living room, and that they could possible come preloaded with Steam.

It’s unclear what OS will power Valve’s “Steam box,” as Newell has infamously been very skeptical of Windows 8 and how Microsoft locked it down. Valve recently expanded Steam to support Linux, though not enough games work on that platform for it to power the upcoming Steam box. In all likelihood, it will be powered by Windows (note that Windows 7 is still being sold and supported by Microsoft).

The console wars are about to get interesting. Many believe that Apple may move to compete with Sony, Microsoft, and now Steam by opening up the Apple TV to developers next year. At the same time, both Sony and Microsoft are on track to release next-generation consoles before the end of 2013, and Nintendo is already out of the gate with its Wii U, which has seen at least moderate success. Valve may be able to put its foot in the door, as they hold a special place in the heart of most gamers, but it remains to be seen if they can appeal to a mass audience in the same way that Nintendo and casual games on iOS and Android do.

[Kotaku]

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Grand Theft Auto: Vice City Now Available

We reported a couple of weeks ago that Grand Theft Auto: Vice City for iOS would be coming soon, and that day has finally come. The classic shooter is now available on the iOS App store in its full form. Previously released across Playstation 2, the Xbox, Windows, and most recently the Mac App Store, the game was heralded as one of the best in the series.

Amazingly, the now-released “10th anniversary” edition of the game actually improves on previous versions’ graphics, sporting greater resolutions, improved textures and increased draw distance. The game also features a customizable user interface, allowing you to arrange the controls as you see fit for your device and your play style. This is something that I believe is going to start appearing on more iOS games, hopefully taking advantage of new screen real estate found in Apple’s new devices such as the iPhone 5.

Although Rockstar games did intend on releasing the Android version today as well, it has been delayed due to validation errors occurring in the Play store.

[App Store]

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Hoth Levels Added to Angry Birds Star Wars

Angry Birds Star Wars has been met with generally positive reviews, and currently sits at the top of the Paid App store charts. I personally love the game — it puts a fresh spin on the Angry Birds gaming mechanic that was quickly starting to get old. Putting guns and lightsabers into an otherwise bland game was a great idea, in my opinion.

At the app’s release, Rovio promised that free content would be coming via app updates. Today marks the release of the game’s first expansion pack — Hoth. This snowy release brings a new story, landscape, and features. Be sure to check out the release trailer above, and if you don’t already have Angry Birds Star Wars, it’s available on the App store for $0.99.

[App Store]

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Lili for iOS Now $0.99

Lili for iOS debuted the day of the iPhone 5 keynote and intends to show the processing power and visual vibrancy that Apple’s latest mobile offerings are capable of. We covered the game in our review, but at the time of that writing, it was still a recent release available for $4.99. The app saw a price drop today, coming down from $2.99 to $0.99. If you’re looking for a beautifully designed game to show off the capabilities of your new iPhone, give it a try.

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Minecraft Reality Now Available for iOS

The annual Minecraft convention was held in Paris this year, with tickets selling out within days of going on sale. The event has just ended, but the weekend was full of exciting Minecraft-themed events such as a show and tell for the upcoming Minecraft features, as well as panels for asking questions to the developers. The 1.5 “Redstone Update” for the PC version was announced, but one of the bigger surprises of the event was the announcement and release of the iOS game Minecraft Reality.

The game allows you to select from a library of previously created items and place them in the real world. Supposedly, the app also features GPS capabilities that allow you to “plant your creations in specific places in the world for other people to find.” While it seems like the app would allow you to import your own creations, this isn’t the case. You’re restricted to the small number of pre-made items, but the number of places you can place them is limitless — practically anywhere. The app can be somewhat hard to use, but if you can find a flat surface that’s easy for the augmented reality technology to recognize, you can get decent results.

The app is available now on the App store for 1.99 and has iPhone, iPod touch, and iPad compatibility. It’s worth noting, however, that the app is not compatible with the 4th generation iPod touch, and according to 13th lab, “Most functionality is not available on iPhone 4.” Make sure to check out our Minecraft forum section for discussions related to Minecraft Reality and Pocket Edition, as well as the full game.

[Mojang via Polygon]

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‘Danny Trejo’s Vengeance: Woz With a Coz’ Available Now

Last week, we reported on news that Steve Wozniak – co-founder of Apple, Inc. – would be starring in an iOS action game alongside Danny Trejo. The game, titled “Danny Trejo’s Vengeance: Woz with a Coz” is available today and is $0.99 on the App Store.

The 8-bit platformer looks to be interesting, though its biggest claim to fame is the history of its primary character. Steve Wozniak has always been one of the most popular figures in computing history, as he is considered to be an all-around good guy. After he helped found Apple, he went on to become a school teacher and fund various projects around the country with his wealth gained from Apple’s success.

The game is based on the fictitious storyline of rescuing Woz’s kidnapped wife from bandits. Desperate to get her back, Woz enlists the help of movie star Danny Trejo to help fight off the kidnappers. It looks to be a well-made game – definitely worth a look for anyone who just wants to kick back and digest that surplus of food they just ingested.

[iTunes]

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“Curiosity – what’s inside the cube?” Servers Added, Fixes Connectivity Issues

If you havn’t had a chance to play Curiosity yet, I highly recommend you do.  ”Is human curiosity alone enough to get people to waste hours tapping silly blocks?” is the question that developer 22Cans has been asking since its release. So far, the answer has been yes, yes it is. With servers constantly crashing on an off for the last couple weeks, many players have not even yet been able to experience the game at all.

The cube has an undetermined number of layers, and each layer is made up of hundreds of thousands of little cubes. All players currently connected join forces to delete these cubes and hopefully reach the next layer — only accessible after each and every cube on the current layer has been broken. While the game has largely been broken due to its viral nature and thousands of connected players, it’s definitely addicting and certainly sounds fun in theory.

Yesterday, however, Polygon reported that 22Cans has increased the number of servers supporting the game by 14 fold. The game may run somewhat smoothly now, but it doesn’t come without a hitch. Currently, logging into the game via Facebook, updating, or installing the app will erase the players’ coin count to zero. If you’re a previous player I would recommend just staying away from the game for a little while to allow 22Cans to get the problems set straight. However, if you’ve never played the game, give it a shot!

[Polygon]

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