It has been an interesting few days to say the least for Flappy Bird creator Dong Nguyen. Since just minutes after tweeting that he would be removing the ever-so-popular arcade game from the App Store, the Vietnamese developer has faced significant backlash from frustrated users on Twitter. Some fans of the game have even gone as far as threatening to kill Nguyen for his impromptu decision to remove the app. Just a little over the top, perhaps… (more…)
Flappy Bird was the a staggering success on the App Store — until the developer decided to remove it, likely due to a massive amount of feedback it was generating, and thus the increased stress. However, that wasn’t before many people had it installed on their devices. Now,
scalpers entrepreneurs are selling their devices that have Flappy Bird installed for insane prices — some in excess of $5,000. (more…)
Threes, a new game on the App Store that is currently available for $1.99, is an absolute blast to play. I bought the game last night, and I have been playing it ever since. If you enjoy games that take some thought, time, and strategy, check it out immediately. There are no in-app purchases, just a one-time, upfront cost of $1.99 — though that price will go up soon.
Flappy Bird is the current iOS gaming fad, and as many iFans users have pointed out, it can be very frustrating. If it’s so frustrating, though, why don’t we have a little fun? A few artists have decided that Flappy Bird’s default art is a bit boring, so they’ve used Winterboard to theme the game to look like Canabalt, Nicholas Cage, and more. Follow after the break where we’ll walk you through how to theme Flappy Bird into being Super Mario Bird, Flappy Doge, Flappy Cage, or CanaBird. Or, if you’re a real Flappy Bird enthusiast, you could give all four custom Winterboard themes a try. (more…)
Flappy Bird, a free “pick up and play” game for Android and iOS, is taking the internet by storm. The game isn’t high quality, but it has a very addictive–yet frustrating–game mechanic. After playing for about 30 minutes my high score was 7. What’s your high score? Head over to the comments and let us know.
Apple is a very controlling company, particularly with its line of iPhones and iPod touches. That’s typically served them well: the control allows them to sit at a premium place in the market. However, it seems that their strict guidelines are backfiring in at least one way.
Announced at WWDC 2013 as an iOS 7 feature, many people looked forward to game controllers built exclusively for iOS. The first wave hit in November, and they were received with harsh criticism for build quality and supported titles being improperly configured. The situation has improved slightly, with certain titles being updated to enhance gamepad support, but the build quality is still lacking. The lack of quality hardware is due to Apple’s mandate that gamepad creators must use specific, expensive components. This means that the manufacturers cut corners in assembly, and in other ways.
The controller program is also limited in other, odd ways:
There are other limitations of the program as well. For instance, the d-pads must be one circular button, opposed to just a raised cross shape or separate buttons for up, down, right, and left that you find on PlayStation and Xbox controllers and that many gamers prefer. The requirements also extend to the color, labeling and layout of the face buttons, thumbsticks, triggers, etc. It’s all meant to control quality and make it easy for developers to update apps to support all controllers, but in some areas Apple’s controller specification might not be strict enough.
Hopefully this situation improves over the coming year as Apple can tweak its policies and other manufacturers can enter the ring, all while developers work to make better use of the gamepad API.
We already know that the iOS App Store outperforms the Play Store in sales, but new numbers show that, despite Apple’s slipping market share, Apple’s marketplace may be performing even better than expected this holiday season. IBM analytics are out, and they’ve now been released to the public by way of press release, outlining what the company saw this holiday season:
iOS vs. Android: As a percentage of total online sales, iOS was more than five times higher than Android, driving 23 percent vs. 4.6 percent for Android. On average, iOS users spent $93.94 per order, nearly twice that of Android users, who spent $48.10 per order. iOS also led as a component of overall traffic with 32.6 percent vs. 14.8 percent for Android.
There are many an argument to be made to explain why this is. But even though the data above is admittedly limited to the U.S., Android is supposed to be the leader when it comes to total number of devices shipped. In the end, it appears simply that more users on iOS spend money on applications, and that’s why developers gravitate to the Apple side of the ecosystem.
Insomniac Games is known primarily for their fantastic PlayStation titles. With franchises like Ratchet and Clank and Resistance, the game studio has carved itself a large following.
The company tried to move into the “social web” with Outernauts. The game relied on Facebook, and ultimately didn’t gain much traction. Instead of canning the game outright, Insomniac is shifting gears: Outernauts, which features fantastic artwork and gameplay mechanics that are similar to Pokémon, will be making its iOS debut soon. The studio announced that they were bringing the game to iOS earlier this year, though no launch date was given. With this latest news, it seems that Insomniac is prioritizing the iOS version:
We hope our pending rewards will serve as a token of our gratitude and will at least encourage you to try Outernauts on iOS. Speaking of which, we have overhauled the game, while retaining the core charm and features of the original. That means it’s a more streamlined experience focusing primarily on breeding and battles — with more beasts, worlds, missions and well…more. In other words, we’ve evolved Outernauts specifically for iOS. This ain’t no simple port. We’re very excited about it here.
No release date was given, though it seems clear that Insomniac is trying to get this out the door as soon as possible.
Rockstar Games on Tuesday announced that a mobile port of its classic Graft Theft Auto: San Andreas game will be released for compatible iOS, Android, Windows Phone and Amazon Kindle devices in December. Additional details will be provided in the weeks ahead.
Encompassing Los Santos, San Fierro, Las Venturas and everything in between, Grand Theft Auto: San Andreas has been upgraded for its mobile release. Newly remastered graphics including dynamic and detailed shadows, greater draw distance, an enriched color palette, plus enhanced character and car models make this the best-looking version of San Andreas yet.
iFans was first to break the news that Clumsy Ninja was still planned for release, and the app has finally launched today on the App Store in the United States and abroad. I’ve been playing the ragdoll physics-based game for a few hours, and have started a rolling list of tips, tricks and objectives.
While I will be sure to update the list as I make further progress in the game, it is up to the iFans community to make this initiative a success. So, if you are a new Clumsy Ninja player, help us make one of the most comprehensive guides available for the game right here within the forums.