“The big tide in social gaming is coming, right now,” Tomoko Namba, the founder and chief executive of DeNA, said during an interview. “We’d like to capture it and quickly become the world’s No. 1 mobile gaming platform.”
“We’re only active in the Japanese market, and we haven’t figured out how to cover the Western market,” she said. “We want to enable developers to go cross-device and to go cross-border. And we need this to happen quickly, in about the next one or two years.”
If you couldn’t tell, mobile applications are seriously big business; at $1 billion, DeNA’s projected profits for this year rival Facebook’s (though, the social networking site has 25x the number of users). DeNA also purchased a 20% stake in Aurora Feint, creators of the social gaming service OpenFeint, and invested in many other mobile gaming companies.
From the looks of it, nothing will change for the users, but DeNA seems very adamant about allowing games to work across multiple platforms, so it’s possible that they will push for Android ports of some of the more popular games.
It’s great that the hard working devs are being compensated for their work, but hopefully we don’t end up in a situation where all the great developers are owned by a handfull of mega-companies, since some of the best work is created by indy studios.