When it comes to iOS, one of the ways to make a big hit is to make an arcade game that is essentially never ending. The sheer addictiveness of the game itself is enough to push it to the number one position. Many try to hit this mark, many fail, some succeed, others fall somewhere in between. Cut the Buttons may sound like a knock-off of Cut the Rope, but its gameplay differs greatly. Although a great concept, it doesn’t entirely work well on the iPod and iPhone which puts it somewhere in between. Read on for the full review:
The concept behind Cut the Buttons isn’t exactly rocket science. Once you start a game, it all becomes clear how it’s played. The object of the game is to cut off buttons, if the name didn’t give that away, and drop them into your cup on the bottom of the screen. What sounds like a simple task results in something that is quite difficult. Two modes of gameplay are included, arcade and classic.
Cut the Buttons offers two game modes, both really sweet and short.
Classic mode is the simplest, there is no clock, instead, you go for accuracy. You grab your scissors and snip buttons off the denim and fabrics that launch onto the screen. As the fabric clears the screen, you must ensure each button is cut off, otherwise a strike is accumulated. Like with baseball, three strikes and you’re out. In arcade, you get no strikes. Instead, you get a nice timer. Players are given 1, 3, or 5 minutes to cut off as many buttons as possible and drop them in the bucket. Avoid the buttons with screws, they can screw you over.
Combos can help you out, however, avoid the buttons that are screwed in.
Controls seem intuitive and clean cut on paper, however, they just weren’t designed for the iPod’s small screen. Multitouch is used for the scissors to allow users to actually cut buttons off. Again, the idea is fantastic, but needs to be better implemented. I can see this working well on the iPad however. Although they work fine on the iPod, I wish they did work better.
The controls are simple and seem natural. Cut the buttons and drop them into the bucket; avoid screws.
Cut the Buttons really has a simplistic theme behind the game. Essentially, there is a wooden wall with denim, wool, and other fabrics on it. Cutting through the button menus, you access the game quite quickly where you cut off more buttons. The entire theme really works well.
The menu follows the basic theme of the entire game.
The color selection and lighting is really vibrant and bright. The glossy colors on the buttons are actually pleasant and the textures on the fabrics are well executed by the developers. Animations and movement is smoothly solid as well. Shiny screws light up the sky reminding you to avoid the shiny silver things.
The textures and detailing on just about every object is appealing to the eye.
The audio, like the graphics are well executed and sound great to nicely supplement the gameplay. The background music is fun and pleasant to listen to while the sound effects are plentiful and keep the game entertaining. Leaning towards the arcade-side of things, the wobbling buttons, snips, and missed buttons sound off as each happens during the games. Buzzes for screws alarm players that they shouldn’t try to cut through metal.
Achievements? Nope… However, you are greeted with nice leaderboards. That is about where the replay value ends and the developers rely entirely on the addictiveness of the game to take over. It isn’t the next doodle jump, nor the next Angry Bird. However, it does have some addictive qualities to it which make it worth playing. Even if you just have five minutes to kill, this may be the time-filler people look for.
It doesn’t have achievements, but Cut the Buttons does offer players leaderboards.
Come in at one dollar for the iPhone (and iPod) and twice that for the iPad, this isn’t entirely a bad value. However, it may be satisfy players that are looking for an actual game. Cut the Buttons really falls under the mini-game type instead of a full-fledged game. The addictive qualities, and intuitive idea of the game sound great. The fun graphics and audio are sure to please.
Open Name really aims to attempt to create the next Doodle Jump, but does fall short. Do they fail? Absolutely not. The game is well polished and really has a great idea behind it. It can use some small tweaking here and there to become one of the best. At the moment though, it serves more as a time killer rather than a truly addicting game that you can’t put down. It’s fun to play, and the artistic qualities are top notch.