Infinity Blade Has Accumulated More Than $30 Million in Revenue

Epic Games is proud to report today that their iOS game franchise Infinity Blade has accrued more than $30 million in total revenue since its launch.

Epic Games, Inc. and its award-winning Salt Lake City-based development studio, ChAIR Entertainment, today announced that earnings from ChAIR’s blockbuster Infinity Blade video game franchise have eclipsed $30 million in just one year since the introduction of the original game. One of the most popular gaming franchises to be launched on the App Store, the award-winning series has also created significant licensing interest in the underlying Unreal Engine 3 technology from developers worldwide.

Further fueling franchise momentum is the recent release of Infinity Blade II, which has seen net earnings in excess of $5 million in just one month since release on Dec. 1, 2011, a mark which took the original title three months to achieve. Infinity Blade II is on pace to exceed the record success of the original Infinity Blade game, which has grossed more than $23 million to date.

In June of last year, Epic Games announced in a press release that they had made $10 million in revenue on the original game alone. That, combined with today’s announcement, really goes to show how well iOS gaming can profit a good developer.

Infinity Blade is an extremely popular iOS game that brings groundbreaking graphics to the iPad, iPhone and iPod touch. The game was originally released on December 9th of 2010 with its sequel following on the 1st of December in 2011. Epic Games’ Infinity Blade franchise has won a substantial amount of media recognition from well-known blogs including IGN and Mac|Life.

The original Infinity Blade game is available for $5.99 in the App Store along with its sequel that’s just slightly higher at $6.99.

[Joystiq via Mac Rumors]

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