This continued for a happy, fleeting time, but Earth was gradually becoming inhospitable, nature beginning to rid itself of Man. The earth became parched, and intense heat began to choke out life. Finally, disaster struck—Icarus’s wax wings melted in flight and he tumbled to Earth in a fiery descent, crashing into an unknown land. And Nyx came to find him.
The game is played as Nyx, who has the ability to jump, glide, and use telekinesis to reach her goals. Ultimately, the goal of the game is to reach the end of a level, denoted by a black portal.
The end of a level
The levels are extensive, spanning across a huge, ancient Earth, wracked by searing heat. There are various items connected to Greek Mythology hidden in secret locations, each an important Greek artifact found or created by an ancient hero. The collection of them is a mini-quest of sorts, designed to occupy you after the storyline is completed.
One of the items.
There are various obstacles designed to keep you from reaching the portal—or at least delay you for a bit. These include:
- Burning Sand: Damages you every second you stand on it.
- Harpies: Flying birds that hurt you upon touch.
- Fireballs: These are a mixed blessing: with telekinesis you can control them to smash pots or kill monsters, but if they hit you they’ll hurt.
- Bosses: In essence, they’re bigger, stronger, and faster harpies.
- Pillars: At first glance, these seem like the easiest to get by. Some, however, are incredibly high, requiring you combine impeccable timing with flawless maneuvering on your jumps. This stuff is hard to jump over.
Nyxquest control scheme.
Nyx is controlled by the buttons in the bottom left and right corners. The arrows guide Nyx’s direction, and the wing allows her to jump. It’s a very simple, clean interface that allows even first-time iOS users to easily learn the control scheme.
The game is enjoyable for the first hour or so, but eventually it becomes repetitive—painfully so. The levels seem to meld into a single, unending walk through the sand, with legions of harpies and an inundation of burning sand attempting to thwart your most diminutive achievement. It’s simply unenjoyable and trite beyond the first few levels. This is something that can’t be stressed enough–it’s boring.
The graphics in this game are quite nice overall, with great animations and a gorgeous backdrop. The detail embedded within every section of the game expresses a thorough job and the cumulative work of an extremely long period of time.
The sheer depth in this picture is amazing.
The view gives the perception of depth, with detail beyond general side-scrolling. The GUI is a great accomplishment, and although not at the lifelike level of some applications supported by Unreal Engine, it suits the game very well. The comparison between Nyxquest and a generic, uninspired game can be likened to the difference between Medieval and Renaissance art. The latter is more inspired, with thought poured into every detail, while the former is bland and lacks realism. Nyxquest is part of the recent “Renaissance” in iOS gaming, a new wave of applications that takes the beauty of graphics to a new level.
With a total of ten extensive levels, Nyxquest is a massive game. Every level of the game is replayable at every point in the adventure, as long as you’ve already unlocked the level. Once you complete the game, you can go on a second runthrough of the game to collect all of the sacred objects.
This is an adventure game with very specific objectives, so once you’ve completed the game and nabbed all the relics, it’s rather pointless to keep playing. In essence, the game is capable of being played again and again, but it’s not likely that the user will want to.
Coming in at $3.99, Nyxquest is one of the more expensive apps in the App Store. It offers a decent gameplay system, great graphics, and a high replay value, but there is one caveat: sheer repetitiveness. If you’re a more patient person and enjoy clean-cut, animated graphics, this game will suit you well.
On the other hand, a lover of more action-oriented, fast-paced games will find this tiresome and hackneyed, full of platitudes and uninspired. There simply is nothing beyond continual leaping and controlling inanimate objects.
Nyxquest is a beautifully wrought game, creating a world with beautiful art and instilling a sense of aesthetic pleasure in the simplest of movements. A flap of Nyx’s wings is a joy to behold, with beautiful animations accompanying every miniscule movement. The presence of repeating ideas and objects is excessively prevalent though, and creates an unbearable tedium. This is a splendid work of art but not a true captivating game.