App Review: Call of Mini: Zombies

I’ve recently been going through a Zombies phase, and that’s Zombies with a capital Z With all of the hype surrounding the map packs that have been recently released for Call of Duty: Black Ops, the first two words in Call of Mini: Zombies instantly fused a connection between the console bestseller and this mobile knockoff. I don’t remember an earlier time that I looked into something simply because of its name, but this game was a definite exception. Read on to find out if this game lives up to its name or could pass as your on-the-go dosage of zombies.


The concept of this game is simple: kill all the zombies on each level to advance to the next one. In fact, “It’s so easy, a caveman could do it”… That is if you gave him some guns. Of course, players have access to many machine guns such as the AK-47 and the more modern AUG, but that’s not to say that there isn’t more that will (with some hard work) become available for use. After spending some time progressing through the levels and earning yourself money by spraying lead, it becomes possible to purchase weapons like an RPG, a chainsaw, a gatling gun, and even a laser gun. Each of the weapons that you purchase can be upgraded to aid you on your quest to kill the already-dead again.

Upgrading weapons may seem expensive, but it is an important investment to be made.

After preparing a loadout, players are immediately thrown into the first night of survival from a zombie raid. The zombies will hop down from walls surrounding the levels or seemingly come out of nowhere. Their sudden approaches add some difficulty to the game, which I did like. While other dual-stick shooters use an aerial view of the character and playing field, Call of Mini: Zombies uses an over-the-shoulder perspective, which leaves players vulnerable to any attacks that come from a blindside attack. If the zombies are successful in their relentless attacks to swing at the character, then the character’s health will, of course, be depleted by a fraction. Pickups can be found that replenish player health, as well as others that add extra credits to the credit bank or replenish the limited supply of ammunition that is given. To fire, players must first swipe across the screen to aim, and then tap (or hold) the fire button to their heart’s content. They mustn’t forget, however, that the zombies won’t wait for him to exit from firing, so the movement joystick must be utilized at all times, especially the when players find themselves in need of a quick escape.

The number of zombies can become overwhelming, making the simplest attacks extremely lethal.

While there are only 3 levels to play in (one that was recently added in an update), I can count at least five dofferent types of zombies, including police officers, chefs, and kamikazes. This all sounds very interesting, I am sure, but the developers of this game haven’t fooled me. There is no question that this game is nothing more than a dual-stick shooter with a familiar name stamped on top. I also found that there were no difficulty settings to be chosen, which I definitely did not fancy. That being said, I do suppose that Call of Mini: Zombies is an okay game when put alongside the other games in the App Store with similar concepts, but there are, without a doubt, other games that easily outgun this one.

Gameplay and Controls Score: ★★★



There isn’t much to be said of the game’s menus. They are thematic and add more to the overall vibe that the game brings, but they are not perfect. Simple enough to navigate but not as simple as Apple claims to be, I had but one concern: a bug. An annoying white stripe displays on the bottom of the screen for a 10 seconds or so at the beginning… It is truly inexplicable. After you depart from the title menu, however, you’ll have no problems navigating through the Armory menu and City Map, so the white stripe bug was only a small matter to me.

Thematic, isn’t it?

The graphics, on the other hand, don’t quite fit in. The square bodies that the zombies and players have aren’t what you’d expect to visualize if you were told to conjure an image of them into your mind. I suppose that this was done to keep the game family friendly, or maybe as a subtle reference to Minigore, so I’ll be understanding of the developers in this respect. However, the textures are inexcusably far from stellar, as it is easy to see that many of the surfaces are blurry. It wasn’t necessarily distracting to see the lacking graphics on a Retina display, but it was definitely noticeable.

The quality of graphics is somewhere near decent, but upon closer inspection, the textures don’t look too swell.

Presentation and Graphics Score: ★★★


The sounds effects are decent, but are limited in quantity. Bullet noises and zombie moans are clear, but there seems to be only one zombie moan that is repeated over and over (and over) again (and again), which drove me to the brink of insanity. It would have made sense to not have the zombies moan so much, in my opinion, so that players would remain focused on the gameplay instead of the endless noises that they hear.

The soundtrack of the entire game consists of just one song, thereby qualifying itself as lacking. This metal song has a very muffled sound and is extremely repetitive. While it is possible to listen to your own music while playing, the game’s soundtrack will not cease its endless droning if you choose to do so. Thankfully, players may opt out of sounds from the game if they get as fed up as I did.

Audio Score: ★★


Being an arcade game, it’s easy to understand that this game will host more replay value than the average game will. Weapons are just waiting to be unlocked, upgraded, and unleashed on zombie hordes, and characters can be unlocked for gameplay for a hefty price.

The campaign seems to have a respectable length, but I can’t vouch for what happens after it is completed. I must admit that I haven’t finished the game, so it is still unclear to me whether a new mode will be unlocked, levels can be replayed, or a new game must be started. Any of these would suffice for me, however, and for that, this game deserves a good rating in this section.
Personally, I didn’t find myself searching for this game’s icon on my SpringBoard because of the gameplay that I wasn’t a big fan of. It doesn’t take much skill or time to develop the skills that players need to progress through the game. That’s not to say, of course, that opinions won’t vary from person to person. It’s a gamble that you’ll have to make if you choose to move forward and purchase this game.

Replay Value Score: ★★★★


At only $0.99, it’s hard to complain about this game being a totally worthless purchase. If you end up liking the game a ton, then it’ll be a steal for you, and if you don’t end up as a fan of the game, it’s not a big deal. If you don’t like it, then hey- it’s only a dollar you lost. It all depends on how much you like the game. In my opinion, the game is okay.
Value for Money Score: ★★★


To be blunt, I’m not a fan of this game. While some elements of the game are good, I found that a boring gameplay led me to the final opinion that this game isn’t recommendable. I’m sure a few of you will praise it, but you won’t hear words like those ever break the seal of my lips. Answering the question posed in the introduction, I have to say: no, Call of Mini: Zombies is not good enough to be your mobile source of zombie entertainment
Overall Score:

† All prices are in US currency unless stated otherwise.
This review was written by the Review Team. Overall scores are rounded to the nearest half or full star.
All applications and accessories were purchased at their respective prices unless stated otherwise.
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