Indie Developers Get the Spotlight in “Guinness World Records 2011: Gamer Edition”


It’s not every year that a relatively small niche of a growing industry gets featured in a prominent book of world records, but that’s exactly what has happened. In this year’s version of the Guinness Book of World Records: Gamer Edition, many developers of popular games for iOS, and for more traditional platforms like the PC, have been immortalized in the pages of a book. The following iOS games are highlighted:

The following are also given honors, but don’t exist on iOS (yet):

The games that were mentioned were all considered “experiments,” given that they were developed on a much tighter budget, and often by first-time coders with a vision. Take Minecraft, for example: the game is now a phenomenom, but who could have guessed that a game with 8-bit, square graphics could thrive among today’s games like Uncharted, Call of Duty: Modern Warfare 3, and Halo: Reach? But it obviously has, going from nothing to being featured in a book of world records.

It’s also interesting considering the part that “app stores” have helped in popularizing indie games, as well as making them possible. Some, like Canabalt, have been offered on Apple’s own App Store for iOS with great success (many other indie titles have as well). Others, like Audiosurf, have been offered up on what many consider to be the premier digital distribution client for games on laptops and desktops: Steam by Valve, which has a whole category dedicated to the indie world.

It seems like the massive audience offered by these marketplaces transcend the minimal costs of being there, as indie developers do make money.

Other games, like Minecraft, are able to reach popularity without the help of a storefront. Minecraft, developed by Markus Persson, has an entirely different take towards it. The game is currently in beta, and has been for a long while. However, it’s also for sale at a discounted price. It works like this: people buy the current game as-is for a cheaper price. Future updates are included, as well as the final version (whenever that is). The current version, though still in beta, is more than playable. Customers know this, and buy the game.

Either way, it’s great to see these types of experimental games thinking outside the box also being a commercial success. This wasn’t the case even a few years ago!

Share your favorite indie games in the comments, and be sure to check out the Guinness World Records 2011: Gamer’s Edition!

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