Ars Technica has an excellent interview with the creator of the graphically stunning Rage for iOS, John Carmack. They discuss the intricacies of the various platforms and compare the current generation of mobile hardware to that of full-fledged consoles. It’s an extremely interesting read, and doesn’t contain too much technical jargon for our non-geek readers.
Whether the iOS devices will reach that same level of performance before the next console generation ships is quite an interesting question. There are some very different designs for power consumption considerations that go into their hardware design, and cranking things up to give that level of power but gets burning hot in your hands and uses up the battery in 30 minutes is absolutely possible with the form factor right now, but it’s probably not the right decision from the standpoint of what the device really is and is supposed to be. But even at the same power draw, they’re going to be doubling and doubling again the performance level.
Mobile games are rapidly approaching their console counterparts, and it’s only a matter of time before they are indistinguishable from one another. Carmack set the foundation and paved the way for modern gaming, and if anyone will innovate the mobile gaming space, it’s him.